...while talking about patches: what about adding some flamy sounds to the upper top Pogo-Shrine spot (and to all the other fireplace of course)?
besides that, I think a small tileinfo mistake has slipped in.
I tried this and it worked. I made an invisible harmless enemy that just play that sound. But there were two cons. At first it was always async with the flames. Second, my mixed fire sounds were always awful it never sounded right. Therefore I let it.
Also bug fixed.
wiivn wrote:I wish the small domes were more useful this time. Like with more secrets with guns and points.
I also thought about that. But I wanted to keep the levels as close as possible to the original game.
Levellass wrote:The patch is simple enough, check for Keen, check to see if he's jumping or pogoing (As the Skypest does) and if so, stun. Otherwise push. There might be an issue fitting it into the space available, but the actual patch I can whip up in minutes.
I Didn't know this is possible. It would be a great improvement of this mod if you could patch this. (All of the shikadi mine's behaviours are still free.)
Levellass wrote:I have also worked up a patch that checks for the four parts whenever you exit a level, winning the game. I am looking at the entry text bug now.
Levellass wrote:EDIT: Also, does your latest download lack the AUDIDICT.CK5 file? Your patchfile demands it.
If you mean the AUDIODCT.CK5 file, no this file is in the download folder.
Levellass wrote:EDIT 2: Also, do you intend to remove those stun stars on enemies? They wouldn't be in Keen 1.
It was a big balance act to keep this mod as close as possible to the original game but it also should contain all the important galaxy features (bridges, switches, gems, platforms, ...). I think the stun stars are typical for the galaxy games and wouldn't affect the Keen1 feeling much. I also always liked the idea of stunning the enemies not killing them. Therefore I would keep them.
Levellass wrote:EDIT 3: And Keen 1 style exits? Keen touches them, walks a bit and the level is won?
If you mean the exit of the end of a level. No, I would keep this galaxy-style like.
Levellass wrote:EDIT 3: And an items bit in the status box to show all four items like with keygems?
This would be nice.
Note: The booze and the battery are just two sprites that vanishes when Keen touches them. The actual ship part is an invisible Vitalin-tile behind them.
Thanks for all the bug reports, suggestions and help. Also updated version: