Marooned on Mars - Galaxy Mod

Here is where to post about the latest Commander Keen fangame or modification you've finished, a new website you've made, or another Keen-related creation.
User avatar
Roobar
Vorticon Elite
Posts: 2865
Joined: Tue Jan 08, 2008 16:12

Re: Marooned on Mars - Galaxy Mod

Post by Roobar » Thu Oct 11, 2018 4:44

Still gets outside. Btw is it possible to write a version number in the help menu or somewhere?

User avatar
Nisaba
Vorticon Elite
Posts: 877
Joined: Fri Jan 01, 2016 23:34
Location: The Outpost
Contact:

Re: Marooned on Mars - Galaxy Mod

Post by Nisaba » Thu Oct 11, 2018 8:31

Roobar wrote:
Thu Oct 11, 2018 4:44
Still gets outside. Btw is it possible to write a version number in the help menu or somewhere?
thanks for the feedback. sure I'll add a version number on the main screen for the next upload.
could you video record this issue, please? maybe it helps me tracking down this issue more easily. BTW, is this very section the only area where this issue occurs?
"We have come to conquer you all and bring you lots of candy!" | about me | my current project: play Keen mods on a GameBoy |

User avatar
Roobar
Vorticon Elite
Posts: 2865
Joined: Tue Jan 08, 2008 16:12

Re: Marooned on Mars - Galaxy Mod

Post by Roobar » Thu Oct 11, 2018 18:06

OK here's a video:

https://youtu.be/K-PuskCGX3M

Watch as there are actually several places where you could go beyond borders...

User avatar
Nisaba
Vorticon Elite
Posts: 877
Joined: Fri Jan 01, 2016 23:34
Location: The Outpost
Contact:

Re: Marooned on Mars - Galaxy Mod

Post by Nisaba » Thu Oct 11, 2018 19:48

ah, I see. thanks for the recording. so it seems I fixed another bug you don't even came across.

just gimme a minute and I will fix yours, too.
(while working on this, Is there anything else you've noticed so far?)
"We have come to conquer you all and bring you lots of candy!" | about me | my current project: play Keen mods on a GameBoy |

User avatar
Nisaba
Vorticon Elite
Posts: 877
Joined: Fri Jan 01, 2016 23:34
Location: The Outpost
Contact:

Re: Marooned on Mars - Galaxy Mod

Post by Nisaba » Thu Oct 11, 2018 21:29

thanks to your video I was able to track down the glitching bug which had something to do with tile info updates.
if you could, please test this updated version. Even though I've tested everything myself, two heads are still better than one.
Download v.1.7b

...ah, and as requested the title-screen now indicates the current version.
"We have come to conquer you all and bring you lots of candy!" | about me | my current project: play Keen mods on a GameBoy |

gerstrong
Vorticon Elite
Posts: 1153
Joined: Wed Dec 31, 2008 14:44
Location: Frankfurt - Germany
Contact:

Re: Marooned on Mars - Galaxy Mod

Post by gerstrong » Wed Dec 05, 2018 6:19

Cool, need to check that on CG maybe without Keen5 assets this time...
Having fun developing stuff...

User avatar
Snortimer
Vortininja
Posts: 213
Joined: Wed Jul 22, 2009 8:04
Location: Toronto, Canada
Contact:

Re: Marooned on Mars - Galaxy Mod

Post by Snortimer » Mon Mar 25, 2019 9:05

Hey, I just tried this out (v1.7b). Excellent graphics and thoughtful level design adaptation!

But I thought levellass made some patches earlier in the thread to make the Yorps act more like the original ones? To make them do those little half-hops as they move, and make it so that Keen has to jump more exactly onto their head to stun them. Is there still a plan to implement those? If so, I might wait until it has been before I play through the entire mod (oddly, I actually miss the half-hops more than the exact head jumps... it gives the Yorps so much more character).

Also, I miss the original sounds of the Yorps statues.

I also kinda wish that the music in the first level had a melody, but ah well (I think one of the distinguishing features of original Keen music is that they all have hummable melodies).
Member since at least 1998 with... ah... some long absences. I was even a moderator at one point. I'll probably keep coming back here and there as long as this place still exists.

Post Reply