Here is where to post about the latest Commander Keen fangame or modification you've finished, a new website you've made, or another Keen-related creation.
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Nisaba
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by Nisaba » Tue Apr 11, 2017 19:28
NewKeen wrote: ↑Tue Apr 11, 2017 19:13
Great!!. Thanks!
I have a little request. About this:
If I reuse them, look like this:
which version are you using?
if I remember this correctly this issue has been addressed before (and got fixed?! not sure.)
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SupKeen
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by SupKeen » Wed Apr 12, 2017 13:17
I have the same issue.
Version: MOMGalaxy1.6
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Dr.Colossus
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by Dr.Colossus » Sat Apr 15, 2017 7:24
I know this problem. But I havn't figured out, how to fix this.
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gerstrong
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by gerstrong » Fri Apr 21, 2017 5:11
No Problem with Commander Genius. Unfortunately there are other issues that hinder the gameplay a bit. I can add some python scripts to fix all the issues but I don't want to do that lonley. Too bad it depends on Keen 5... Keen 4 would make this a free to get game...
Having fun developing stuff...
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Levellass
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by Levellass » Sat Apr 29, 2017 11:29
Curious, the teleporters are trying to place an uncached tile. It's not hard to track WHAT tile is being placed, that should elp with fixing.
What you really need, not what you think you ought to want.
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SupKeen
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by SupKeen » Tue Aug 15, 2017 14:01
NewKeen wrote: ↑Tue Apr 11, 2017 19:13
Great!!. Thanks!
I have a little request. About this:
If I reuse them, look like this:
Levellass wrote: ↑Sat Apr 29, 2017 11:29
Curious, the teleporters are trying to place an uncached tile. It's not hard to track WHAT tile is being placed, that should elp with fixing.
Hello Levellass. Have you tried fixing this?
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Levellass
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by Levellass » Wed Aug 16, 2017 18:37
I have not, is the project still in development?
What you really need, not what you think you ought to want.
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NewKeen
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by NewKeen » Mon Aug 21, 2017 18:24
Levellass wrote: ↑Wed Aug 16, 2017 18:37
I have not, is the project still in development?
Dr.Colossus has been a little absent.
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Dr.Colossus
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by Dr.Colossus » Thu Aug 24, 2017 18:57
This project is technically finished. But if anyone send me bugs I will fix fix them (if I can). I tried to fix the teleporter bug but I couldn't figure out what is wrong.
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Nisaba
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by Nisaba » Sat Sep 09, 2017 13:34
I just wanted you to know that this is still the most beautiful mod I've ever played!
while working on mine, I always take look at your level sheets and tilesets! your work is a great inspiration and motivation for me!
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Dr.Colossus
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by Dr.Colossus » Sun Sep 10, 2017 17:09
Nisaba wrote: ↑Sat Sep 09, 2017 13:34
I just wanted you to know that this is still the most beautiful mod I've ever played!
while working on mine, I always take look at your level sheets and tilesets! your work is a great inspiration and motivation for me!

Thanks.
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Gridlock
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by Gridlock » Tue Jan 23, 2018 21:43
At the request of SupKeen, I think I found a fix to the teleporter bug. You just need to add this to your patchfile. The "$0A8f" is determined by the location of the teleporter tile in the tileset, and this needs to be manually set via a patch. I had the same thing happen while making The Alphamatic. When testing, the garbage tile no longer appears to show up once you teleport.
Code: Select all
# Change teleporter tile literal
# The teleporter tile is in a different location from the default tile in the tileset
%patch $D54C $0A8FW
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Nisaba
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by Nisaba » Wed Oct 10, 2018 12:21
Marooned on Mars - inofficial version 1.7 *
- fixed teleporter bug (thanks to Gridlocks post above)
Download link:
http://www.shikadi.net/wiki/files/Mods/ ... -10-10.zip
ps.:
on request I'm happy to fix other pckf mods as well... just saying.
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Roobar
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by Roobar » Wed Oct 10, 2018 19:09
You can get stuck below the dome and get outside of the map:

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Nisaba
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by Nisaba » Wed Oct 10, 2018 23:05
Interesting find.
can you test and try to reproduce things with this version please?! changed some tile info. that should do the fix.
Download v.1.7a