Marooned on Mars - Galaxy Mod

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Nisaba
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Re: Marooned on Mars - Galaxy Mod

Post by Nisaba » Tue Apr 11, 2017 19:28

NewKeen wrote:
Tue Apr 11, 2017 19:13
Great!!. Thanks!

I have a little request. About this:

Image

If I reuse them, look like this:

Image
which version are you using?
if I remember this correctly this issue has been addressed before (and got fixed?! not sure.)
"We have come to conquer you all and bring you lots of candy!" | about me | my current project: play Keen mods on a GameBoy |

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SupKeen
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Re: Marooned on Mars - Galaxy Mod

Post by SupKeen » Wed Apr 12, 2017 13:17

I have the same issue.
Version: MOMGalaxy1.6

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Dr.Colossus
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Re: Marooned on Mars - Galaxy Mod

Post by Dr.Colossus » Sat Apr 15, 2017 7:24

I know this problem. But I havn't figured out, how to fix this.

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Re: Marooned on Mars - Galaxy Mod

Post by gerstrong » Fri Apr 21, 2017 5:11

No Problem with Commander Genius. Unfortunately there are other issues that hinder the gameplay a bit. I can add some python scripts to fix all the issues but I don't want to do that lonley. Too bad it depends on Keen 5... Keen 4 would make this a free to get game...
Having fun developing stuff...

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Re: Marooned on Mars - Galaxy Mod

Post by Levellass » Sat Apr 29, 2017 11:29

Curious, the teleporters are trying to place an uncached tile. It's not hard to track WHAT tile is being placed, that should elp with fixing.
What you really need, not what you think you ought to want.

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SupKeen
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Re: Marooned on Mars - Galaxy Mod

Post by SupKeen » Tue Aug 15, 2017 14:01

NewKeen wrote:
Tue Apr 11, 2017 19:13
Great!!. Thanks!

I have a little request. About this:

Image

If I reuse them, look like this:

Image
Levellass wrote:
Sat Apr 29, 2017 11:29
Curious, the teleporters are trying to place an uncached tile. It's not hard to track WHAT tile is being placed, that should elp with fixing.

Hello Levellass. Have you tried fixing this?

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Levellass
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Re: Marooned on Mars - Galaxy Mod

Post by Levellass » Wed Aug 16, 2017 18:37

I have not, is the project still in development?
What you really need, not what you think you ought to want.

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Re: Marooned on Mars - Galaxy Mod

Post by NewKeen » Mon Aug 21, 2017 18:24

Levellass wrote:
Wed Aug 16, 2017 18:37
I have not, is the project still in development?
Dr.Colossus has been a little absent.

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Re: Marooned on Mars - Galaxy Mod

Post by Dr.Colossus » Thu Aug 24, 2017 18:57

This project is technically finished. But if anyone send me bugs I will fix fix them (if I can). I tried to fix the teleporter bug but I couldn't figure out what is wrong.

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Nisaba
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Re: Marooned on Mars - Galaxy Mod

Post by Nisaba » Sat Sep 09, 2017 13:34

I just wanted you to know that this is still the most beautiful mod I've ever played!
while working on mine, I always take look at your level sheets and tilesets! your work is a great inspiration and motivation for me!
"We have come to conquer you all and bring you lots of candy!" | about me | my current project: play Keen mods on a GameBoy |

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Dr.Colossus
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Re: Marooned on Mars - Galaxy Mod

Post by Dr.Colossus » Sun Sep 10, 2017 17:09

Nisaba wrote:
Sat Sep 09, 2017 13:34
I just wanted you to know that this is still the most beautiful mod I've ever played!
while working on mine, I always take look at your level sheets and tilesets! your work is a great inspiration and motivation for me!
:blush Thanks.

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Gridlock
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Re: Marooned on Mars - Galaxy Mod

Post by Gridlock » Tue Jan 23, 2018 21:43

At the request of SupKeen, I think I found a fix to the teleporter bug. You just need to add this to your patchfile. The "$0A8f" is determined by the location of the teleporter tile in the tileset, and this needs to be manually set via a patch. I had the same thing happen while making The Alphamatic. When testing, the garbage tile no longer appears to show up once you teleport.

Code: Select all

# Change teleporter tile literal
# The teleporter tile is in a different location from the default tile in the tileset
%patch $D54C $0A8FW
Image
Armageddon Begins Again. The Alphamatic has arrived.

Atroxian Realm: viewtopic.php?f=4&t=3536
The Alphamatic: viewtopic.php?f=4&t=4086

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Nisaba
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Re: Marooned on Mars - Galaxy Mod

Post by Nisaba » Wed Oct 10, 2018 12:21

Marooned on Mars - inofficial version 1.7 *
  • fixed teleporter bug (thanks to Gridlocks post above)
Image

Download link: http://www.shikadi.net/wiki/files/Mods/ ... -10-10.zip


ps.:
on request I'm happy to fix other pckf mods as well... just saying.
"We have come to conquer you all and bring you lots of candy!" | about me | my current project: play Keen mods on a GameBoy |

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Roobar
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Re: Marooned on Mars - Galaxy Mod

Post by Roobar » Wed Oct 10, 2018 19:09

You can get stuck below the dome and get outside of the map:

Image

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Nisaba
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Re: Marooned on Mars - Galaxy Mod

Post by Nisaba » Wed Oct 10, 2018 23:05

Interesting find.
can you test and try to reproduce things with this version please?! changed some tile info. that should do the fix.
Download v.1.7a
"We have come to conquer you all and bring you lots of candy!" | about me | my current project: play Keen mods on a GameBoy |

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