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Re: Marooned on Mars - Galaxy Mod

Posted: Thu Oct 11, 2018 4:44
by Roobar
Still gets outside. Btw is it possible to write a version number in the help menu or somewhere?

Re: Marooned on Mars - Galaxy Mod

Posted: Thu Oct 11, 2018 8:31
by Nisaba
Roobar wrote:
Thu Oct 11, 2018 4:44
Still gets outside. Btw is it possible to write a version number in the help menu or somewhere?
thanks for the feedback. sure I'll add a version number on the main screen for the next upload.
could you video record this issue, please? maybe it helps me tracking down this issue more easily. BTW, is this very section the only area where this issue occurs?

Re: Marooned on Mars - Galaxy Mod

Posted: Thu Oct 11, 2018 18:06
by Roobar
OK here's a video:

https://youtu.be/K-PuskCGX3M

Watch as there are actually several places where you could go beyond borders...

Re: Marooned on Mars - Galaxy Mod

Posted: Thu Oct 11, 2018 19:48
by Nisaba
ah, I see. thanks for the recording. so it seems I fixed another bug you don't even came across.

just gimme a minute and I will fix yours, too.
(while working on this, Is there anything else you've noticed so far?)

Re: Marooned on Mars - Galaxy Mod

Posted: Thu Oct 11, 2018 21:29
by Nisaba
thanks to your video I was able to track down the glitching bug which had something to do with tile info updates.
if you could, please test this updated version. Even though I've tested everything myself, two heads are still better than one.
Download v.1.7b

...ah, and as requested the title-screen now indicates the current version.

Re: Marooned on Mars - Galaxy Mod

Posted: Wed Dec 05, 2018 6:19
by gerstrong
Cool, need to check that on CG maybe without Keen5 assets this time...

Re: Marooned on Mars - Galaxy Mod

Posted: Mon Mar 25, 2019 9:05
by Snortimer
Hey, I just tried this out (v1.7b). Excellent graphics and thoughtful level design adaptation!

But I thought levellass made some patches earlier in the thread to make the Yorps act more like the original ones? To make them do those little half-hops as they move, and make it so that Keen has to jump more exactly onto their head to stun them. Is there still a plan to implement those? If so, I might wait until it has been before I play through the entire mod (oddly, I actually miss the half-hops more than the exact head jumps... it gives the Yorps so much more character).

Also, I miss the original sounds of the Yorps statues.

I also kinda wish that the music in the first level had a melody, but ah well (I think one of the distinguishing features of original Keen music is that they all have hummable melodies).