Yes, thank you Gamebird for the excellent Atroxian Realm soundtrack!gridlock wrote:Gamebird composed the track.
Thank you, sir! I'm working hard at it. I was doing some tests today, and the main problem I'm having is speed. The graphics routines are blazing fast, but QB's math is so darn slow that each if statement gobbles up 2 whole FPS! Arrgh. If I cut out all the logic statements and stick with just the drawing and scrolling stuff, I end up with 80 fps (350 while static!) as opposed to 30. I would use QB 7.1 (apparently it's faster) but DirectQB doesn't work with it. I'd have to crack into the DQB workings and compile it somehow for QB 7.1, and I don't have the knowledge or expertise to do that.gridlock wrote:Anyway, I'm intrigued by this engine so far. A lot of people have tried to recreate the Galaxy engine, but I've seen very few attempts that have gotten close. Though this still has a ways to go, I'm hoping you'll succeed. Good luck!
By the way, does anyone have a utility that converts Keen levels from the GAMEMAPS file into individual raw data files? I would like to do that so I can test my engine with the original Keen levels, to better copy the original.