Galaxer1 (Keen 4-6 terrain editor / level building aid)

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KeenRush
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Galaxer1 (Keen 4-6 terrain editor / level building aid)

Post by KeenRush » Thu May 12, 2016 13:27

At long last, I did a project I've for long thought about: a terrain editor for newer Keens. It should be mentioned that this editor is very simple, but it should be usable. The readme.txt in the zip will answer many questions but you can ask them here too if you have any. I hope you'll give it a try, it's kinda neat even if I say so myself. :dopekeen

Download here:
http://keenrush.shikadi.net/galaxer1.zip
Export all files to a folder somewhere. Move EasyAslev.aex to Abiathar's folder (more about this in the readme.txt).

Here are some screens to show what I mean.

This is the workmode. Here you place symbols (that are most of them black shapes) to create the level terrain.
Image

Then you hit Return... And you see the level rendered according to the terrain rules.
Image

Then you export it (press F6) and you can load it in Abiathar and edit further. Etc.
Image
My newest mod - Planet Of Agony: https://pckf.com/viewtopic.php?t=4165 | codename H.Y.E.N.A.

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keenmaster486
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Post by keenmaster486 » Thu May 12, 2016 13:33

YEEEEEEEEEEEEEEESS!!!!! :D :D :D :D
MWA HA HA HA HA HAAA! :evil :evil
FEEEEEEL THE POWER!

As you can tell, I'm excited.

This is great! We really are entering a new era in Keen modding / fangames.
Should this be concatenated into Abiathar?
I flermmed the plootash just like you asked.
Very silly indeed: https://audaxeundum.wordpress.com/

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Post by Nisaba » Thu May 12, 2016 13:33

sweet honey pie!
I'm gonna give it a try.
"We have come to conquer you all and bring you lots of candy!" | about me | my current project: play Keen mods on a GameBoy |

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Roobar
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Post by Roobar » Thu May 12, 2016 14:54

Yes! That's great work Keenrush! I also have been thinking about similar editor abilities since I've tried Lode Runner Legend Returns editor or even before that. So I'm glad that finally is happening.

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Post by Fleexy » Thu May 12, 2016 17:56

Woah, that's amazing! I'll definitely write more about this after I've used it more. Until then, a little tip:

To paste the level data more easily in Abiathar, I'd recommend disabling non-zero paste mode on the Paster. You can do that by pressing Enter. (That mode isn't super apparent, but it is mentioned in the contextual help for the tool.) The tool state text in the bottom right tells you whether the Paster is in non-zero paste mode or not. When it's not, blank tiles will be able to overwrite non-blank tiles.

Also, yes, you do need to click the Unblock button in the Properties of the AEX file if your browser adds the Zone.Identifier tag. (.NET refuses to load assemblies that have that tag.) I'll try to remove that hurdle in the next Abiathar version.

Speaking of Abiathar, we could put together some tighter integration, if you'd like. In fact, I think I could just monitor for changes to the .GL1 file from the AEX and automatically re-import it without creating extra levels. How to handle in-Abiathar changes would require a design decision, but I think I could implement any scheme you choose.

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Post by keenmaster486 » Thu May 12, 2016 23:11

I like this more the more I use it. Made a small level in less than five minutes, with minimal effort- yes! Just the right tool for lazy people like me. :p
This really needs to be brought past the "demo" stage - like, tomorrow :begging
I love it. Please add menus! I want to make levels with this so bad.

Pictures of the level I made coming as soon as I can make the image function work on this forum... frustrating.
I flermmed the plootash just like you asked.
Very silly indeed: https://audaxeundum.wordpress.com/

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Post by Nisaba » Fri May 13, 2016 20:15

keenmaster486 wrote:[...] Pictures of the level I made coming as soon as I can make the image function work on this forum... frustrating.
esay! you just need a place to upload your stuff, plus take a look over here for implementing: BBCode: Adding an image to a post
"We have come to conquer you all and bring you lots of candy!" | about me | my current project: play Keen mods on a GameBoy |

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Post by KeenRush » Thu May 19, 2016 10:04

Thanks for the comments, everyone. I hope people will find some use for this.

@Fleexy: Sounds good, definitely. I'll put on my thinking cap. But it's going to be a while before I get back to this stuff - I'll be focusing on some other stuff right now.
My newest mod - Planet Of Agony: https://pckf.com/viewtopic.php?t=4165 | codename H.Y.E.N.A.

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Post by Tormentor667 » Mon May 23, 2016 7:40

Putting this into Abiathar is the right way to go :)

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Nisaba
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Post by Nisaba » Thu Jun 16, 2016 11:27

oh this tool is really cute.
you might wanna add some buttons or indicators for that short cuts you've implemented. as this tool is for making things easier this shouldn't be missing.
here is a proposal:

Image
Last edited by Nisaba on Mon Oct 22, 2018 23:20, edited 1 time in total.
"We have come to conquer you all and bring you lots of candy!" | about me | my current project: play Keen mods on a GameBoy |

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Post by Mobiethian » Thu Jun 16, 2016 20:02

This is great! I'll be putting it to use at some point. Thank you!

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Post by chrissifniotis » Fri Jun 17, 2016 8:07

That there looks like an excellent gateway program into proper Keen modding. I'm getting this for myself! :D

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Nisaba
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Re: Galaxer1 (Keen 4-6 terrain editor / level building aid)

Post by Nisaba » Sun Jan 08, 2017 9:55

"We have come to conquer you all and bring you lots of candy!" | about me | my current project: play Keen mods on a GameBoy |

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