Thank you for the npc intelligence help, i will need it, specially when coding mortimer mcmire or blooguards.
I'm actually working on "actors". These are a kind of entities that follow an animation sequence to make some kind of "cinematics", for example: i'm making a scene in wich gargs appear from underground attacking vorticon bases, while worticons shoot laser volts at they.
(If you see some ortographic errors here, it was because i was on my cellphone at 01:28 AM)
