Re: Commander Keen Travels - Release
Posted: Sun May 21, 2017 4:29
Thanks, i will see how can i replace my current settings. Just in case i can't change it, i promise that i will change it on some update.
Thank you for the npc intelligence help, i will need it, specially when coding mortimer mcmire or blooguards.
I'm actually working on "actors". These are a kind of entities that follow an animation sequence to make some kind of "cinematics", for example: i'm making a scene in wich gargs appear from underground attacking vorticon bases, while worticons shoot laser volts at they.
(If you see some ortographic errors here, it was because i was on my cellphone at 01:28 AM)
Thank you for the npc intelligence help, i will need it, specially when coding mortimer mcmire or blooguards.
I'm actually working on "actors". These are a kind of entities that follow an animation sequence to make some kind of "cinematics", for example: i'm making a scene in wich gargs appear from underground attacking vorticon bases, while worticons shoot laser volts at they.
(If you see some ortographic errors here, it was because i was on my cellphone at 01:28 AM)