thanks for your detailed feedback. I appreciate your suggestions. But please tell me: which version did you use for you play through? v.1.0 or v.1.1? I'm asking cause I fixed a couple of things, for eg the points of no return in 'Miragia'...Tesseract wrote:So, I finally got some time for keening again and played through @Nisaba 's Buried in Oblivion compilation mappack. Pretty strong levels overall!
Some of the pyramids were true challenges with very intricate layouts - just how I always remembered the vanilla ones (even though in reality, the originals were pretty easy).
Notable mention goes to excellent Nisaba's large cavern level, where you hunt for 4 keys to assemble the inchworms.
The combination of Miragia with underwater section was neat too, even though it seemed there are some areas where you cannot return back from.
Ultimately, only really weak spot I saw was on the worldmap - you can get stuck on the right part of the map if you don't realize you can walk through the caverns. If new version would be released at some point, I recommend moving the exit from the caverns much closer, so it is on screen.
Also, I got around to play Sunnylands - in case someone haven't played it yet, Quinton managed to absolutely perfectly match Keen 4 difficulty level there, which is IMO very rare.
I see what you mean with that worldmap issue. Would you say that the Princess Lindsey hints are way too cryptic to understand what's going on there?