The Alphamatic (An Atroxian Realm Mini-Sequel)

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Syllypryde
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Re: The Alphamatic (An Atroxian Realm Mini-Sequel)

Post by Syllypryde »

Gridlock wrote:
Mon Jul 31, 2017 22:25
Nope. There are indeed secret lives there (and some more you probably didn't find near there), but that's not what I'm referring to. It just might take... unconventional means to discover.
Is the secret an alternate ending? Where instead of the real ending, Keens friends make fun of the player for cheating to see the ending?
What is Directive X_M?

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Gridlock
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Re: The Alphamatic (An Atroxian Realm Mini-Sequel)

Post by Gridlock »

:pogo :pogo :pogo
Yep. I was starting to wonder if nobody would ever find it.
Image
Armageddon Begins Again. The Alphamatic has arrived.

Atroxian Realm: viewtopic.php?f=4&t=3536
The Alphamatic: viewtopic.php?f=4&t=4086

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Syllypryde
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Re: The Alphamatic (An Atroxian Realm Mini-Sequel)

Post by Syllypryde »

Gridlock wrote:
Sun Jan 27, 2019 19:40
:pogo :pogo :pogo
Yep. I was starting to wonder if nobody would ever find it.
Like most Galaxy mods I start on easy and play the game on all skill levels, complete every level, grab every point, extra life, rayguns, and look to find every secret area and passage. I do not want to just win the game, I want to conquer every aspect of it, and do it without in-level saving.

With that being said, when I first played The Alphamatic, I surprisingly found it quite difficult, even on easy. I did beat it on easy over a year ago, tried a few levels on normal and gave up. I didn't play it for over a year. I started playing again this weekend. I was making slow progress and completely forgot what the ending was, so I cheated to see it. Sure enough, Lindsey, Barker, the Janitor, and Keen all made fun of me for cheating! I thought it was really cool. It would not be the first time in video games where the creator of the game either penalized and/or trolled the player for cheating or playing on the easiest skill level.

I beat the game again, this time on normal early this afternoon and caught the real ending. I might be reading too much into it, but seems that this new threat might have done battle with Mortimer before Keen went to Krisle and defeated him, and believed he would be pathetic as Mortimer supposedly was.

Who knows what will happen, assuming the Atroxian story will be concluded.
What is Directive X_M?

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Gridlock
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Re: The Alphamatic (An Atroxian Realm Mini-Sequel)

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With that being said, when I first played The Alphamatic, I surprisingly found it quite difficult, even on easy. I did beat it on easy over a year ago, tried a few levels on normal and gave up. I didn't play it for over a year.
It does seem to me that, in general, the difficulty balance is a bit off. I have, for a while, thought about releasing a version 2 with things toned down, at least with regard to sprite-based enemies. I did recently start combing through levels and making some changes, though I'd want to do extensive testing myself on those changes before I'd feel comfortable with another release. I've also been hesitant about wanting to make another release since there's nothing I can really do to fix the QED bug at the end of the final level.
I might be reading too much into it, but seems that this new threat might have done battle with Mortimer before Keen went to Krisle and defeated him, and believed he would be pathetic as Mortimer supposedly was.
I won't reveal or confirm anything, but you definitely aren't reading into it too much.
Who knows what will happen, assuming the Atroxian story will be concluded.
Yes, that's a big if. I have been spending a lot of time working on the story recently, but as massive as it is, I don't know if I'll be able to follow through on it (or if people will even accept some of the story decisions). That being said, if it really comes to the point that I have to abandon the game, I'd like for people to be able to at least read what's been planned.
Image
Armageddon Begins Again. The Alphamatic has arrived.

Atroxian Realm: viewtopic.php?f=4&t=3536
The Alphamatic: viewtopic.php?f=4&t=4086

banana
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Re: The Alphamatic (An Atroxian Realm Mini-Sequel)

Post by banana »

I still had a red key leftover upon finishing Quantum Chambers, is that intended? It's the one I found in Area 3, I didn't need to use it in Area 2 to open the door, I could already get behind it in a different way.

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Gridlock
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Re: The Alphamatic (An Atroxian Realm Mini-Sequel)

Post by Gridlock »

I still had a red key leftover upon finishing Quantum Chambers, is that intended? It's the one I found in Area 3, I didn't need to use it in Area 2 to open the door, I could already get behind it in a different way.
That's intriguing. I know that the level has at least two solutions, depending on whether you use the red gem in area 2 or area 4. But I don't think I realized it was possible to finish the level without using it at all. This level was actually quite a brain teaser to design, so I'm not surprised I overlooked something. I think it's cool to hear about someone finding another solution.
Image
Armageddon Begins Again. The Alphamatic has arrived.

Atroxian Realm: viewtopic.php?f=4&t=3536
The Alphamatic: viewtopic.php?f=4&t=4086

banana
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Re: The Alphamatic (An Atroxian Realm Mini-Sequel)

Post by banana »

In case you're interested, here's a video of me completing the level without actually using the second red key. Note that I aside from collecting the chocolate milk points directly there, I also don't actually use the door directly above the machine to be destroyed (the most bottom-right door that switches between the four areas) at all, it isn't necessary for completing the level. From 0:23 till 0:33 I collect the points, exit again in the area that I started, and I don't touch that door after that.

https://www.dropbox.com/s/ra1metlvk8jw8 ... 1.avi?dl=0

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Re: The Alphamatic (An Atroxian Realm Mini-Sequel)

Post by banana »

Gridlock wrote:
Wed Jul 19, 2017 21:50
Will be curious to hear more thoughts about this mod eventually. I'm wondering if people are having any trouble with difficulty. The moving platform levels still seem to be giving some players trouble. I can potentially address some balancing issues in a future version, so I'm happy to take feedback.

Thanks for starting the Keenwiki page guys!
I played through the entire game on Hard a couple of times now and I do have to admit it is probably the hardest Galaxy game I've played yet. Individual elements not so much, they're comparable to Atroxian Realm, but some of the levels are very big and lacking the Checkpoint system it can get more difficult simply because there are so many individual hazards in a level. I'd say Atomic Rails and the final level are mostly troublesome for this because being on the purple platforms for so long forces you into a certain timing that causes players to make errors (and sometimes Robo Red decides to be mean, and if it keeps on shooting everywhere there isn't much you can do), and I'm not entirely sure if there is a quick fix for them possible on Hard without splitting them up into multiple shorter levels (a bit like how the boss battle against Atroxus is separate from Sky Sanctum). Perhaps having some extra lives in those levels would at least allow people to try more often. Cryptocorridor also has a timing constraint, but it's quite a bit shorter and you don't need the extremely precise jumping skills throughout the level, there is a tad more leeway in the distance between the slicestars. Half a second earlier or later isn't as fatal as in the purple platform ride levels.

There's one spot in Surge Protection though, where you collect the red key, I think that portion is too difficult on Hard. I don't know how it is on the easier difficulties, but the timing you need to have to dodge both the laser cannon and the fire helices while on the conveyor belt is extremely tight. I have to save and try that specific spot dozens of times before getting it, I think it's the only individual element that's just a bit too tough.

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