Four Holy Pogos

Here is where to post about the latest Commander Keen fangame or modification you've finished, a new website you've made, or another Keen-related creation.
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PaquoCastor
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Four Holy Pogos

Post by PaquoCastor » Sat Jul 08, 2017 19:14

I lied, here is version 1.
Old post wrote:I made some ten odd Keen 1 levels, and it took longer than it should have.
Anyway, this is an alpha release since the only person to have played these levels is me.
Image

Image

Image

Hey, a map:

Image

More images

Downloads:

Version 1

Alpha 2

Alpha 1
Last edited by PaquoCastor on Fri Apr 06, 2018 18:40, edited 5 times in total.

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Keening_Product
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Re: Four Holy Pogos: Alpha 1

Post by Keening_Product » Sat Jul 08, 2017 19:20

Welcome to the PCKF, PaquoCastor!

Your image links appear to be broken. Some users have had trouble with pulling Dropbox images after recent changes; I can't remember if there was a workaround or if the conclusion was everyone should just upload to something else.
Image
"Wise words. One day I may even understand what they mean." - Levellass

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Lava89
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Re: Four Holy Pogos: Alpha 1

Post by Lava89 » Sat Jul 08, 2017 19:58

@Keening_Product: Nisaba solved the mystery for Dropbox images.

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Nisaba
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Re: Four Holy Pogos: Alpha 1

Post by Nisaba » Sat Jul 08, 2017 20:17

true that, but know the initial post is gone...
"We have come to conquer you all and bring you lots of candy!" | about me | my current project: play Keen mods on a GameBoy |

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PaquoCastor
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Re: Four Holy Pogos: Alpha 1

Post by PaquoCastor » Sat Jul 08, 2017 23:11

I tried to edit my post, but I don't use forums and don't know what I'm doing.

In other news, I put all the snapshots I took into this album.

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PaquoCastor
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Re: Four Holy Pogos: Alpha 2 Released

Post by PaquoCastor » Mon Dec 18, 2017 21:20

Alpha 2 released:
changelog wrote:World map has been updated
Ending has been patched out
Yorp messages removed from two shrines
Text files updated
Includes two new text files as outlined in the readme
Check first post for links.

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Roobar
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Re: Four Holy Pogos: Alpha 2 Released

Post by Roobar » Tue Dec 19, 2017 0:52

I have to say I'm quite enjoying these levels! They're well designed with variety and are challenging, but not Keenrush level of difficulty because I managed to beat a few levels already. I think it's a right amount of difficulty because after playing Keenrush's mod, I was questioning myself whether I suck at keen 1 or if his mod is really too difficult. So well done!

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Re: Four Holy Pogos: Alpha 2 Released

Post by KeenRush » Fri Dec 22, 2017 8:27

I'm always down for a Keen 1 level pack, but when this was released I was so busy with my mod that I decided not to play anything new until I was done. And then I forgot all about it. But now I've played it, and have to say I liked this pack a lot. The new world map looks nice. I liked the winter levels the best but there were no bad levels. Nice to see gargs utilized well. A nice design idea with giving the pogo in several levels. Going to play these levels again soon. Thanks. :)
My newest mod - Planet Of Agony: https://pckf.com/viewtopic.php?t=4165 | codename H.Y.E.N.A.

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PaquoCastor
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Re: Four Holy Pogos: Alpha 2 Released

Post by PaquoCastor » Mon Dec 25, 2017 19:47

So when I was packing this up, I noticed how much my levels where "inspired" by id's. I was aiming for harder than official, but just that.

I was more inspired when making the ice levels, I really love that theme, Icewind Dale is a beautiful game.

The idea with Garg placement was conjured when watching stealth gameplay of Xkykeen actually. That and accidental placement that worked rather well. That's true about a lot of my monster placement actually.

And to anyone who doesn't like playing unfinished mods, this is essentially RC1, it also just happens to still be an alpha. As I said in my commentary, This will probably be the last release. As for what's next, I'm currently working on a Doom map, but don't expect anything soon.

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