OK, about the Goplat that moves under the two rayguns above the compers. I'm pretty damn sure it's not perfectly in sync with them, so you can simply wait for an appropriate time where the platform doesn't converge with the lasers in both tiles at once.
As for that jump up the waterfall, it honestly doesn't matter to me. It wasn't intentional but I don't mind either way. I deliberately don't include jumps like that because they're just awkward and unnecessary, and forcing people to do them could result in a few very frustrating deaths.
And thank you very much for pointing out that bug with the Red Door, it should be easily fixed.
matonen if it's the jump I'm thinking of, I've already edited it (and posted a screenshot of the edit) so I'll release a new version of the pack soon. (Don't worry, only very minor changes like that jump and the door bug)
Thanks again everyone for the feedback! Very appreciated =]
^^^ Thanks for this, it's exactly what I strived to achieve with this levelpack =DAllstories wrote:I finally beat every level. I love how there's never anything that's too unfair, so I never got too overwhelmed or discouraged. Almost every time I died it was because of something stupid I did, and not because of bad level design.