Well what do you know, it is possible. I didn't even think of trying this because the distance from the switch to the bridge looked way too far, and I didn't realise there was enough time to do a full Impossible Pogo before you fall off (although I did use the switch to normal-pogo up to the bonus area to the left). It took several attempts, but I was able to pull it off, though this jump seems quite a bit more difficult than the rest of the mod. However, in Easy mode it can be done with much less effort. (Which seems to be a recurring theme here. I'm beginning to suspect the mod was only tested in Easy mode. )Syllypryde wrote: ↑Fri Dec 06, 2019 12:38 West Tundra Town is solvable without cheats. On the double bridge section you can do it without both bridges open. There is a trick unique to Keen 6 you cannot do in Keens 4-5. In Keens 4-5 you push up to flip a switch. In Keen 6 you have to jump in order to flip the switches. When you want to flip a switch down you jump on top of it. You can actually use a switch to jump off of to get extra height on your jump.
On the double bridge section make sure to flip both switches up. The right switch activates the right bridge. Then use the "impossible" pogo trick to jump off the left switch in order to grab the ledge at the right hand bridge. It might take a few tries to get the jump right, but you can do it. I have faith in you.
I would still suggest to revise this area to bring it in line with the lower-mid difficulty of the rest of the levels. If the bridges are indeed working as intended, then maybe the distance from the jump switch to the platform could be reduced.
Fair points, I mean that's what I did, just quickly copy-pasted it from "Dead in the Desert", and if you know what you're doing it's really easy. I was referencing problems I've seen other people report with supplying their own executable, so I was suggesting to simplify the user experience somehow.Syllypryde wrote: ↑Fri Dec 06, 2019 12:38 If already have any of the Keen6 mods such as Dead in the Desert, Aliens Ate My Babysiter... Again, The Rapid Pack, Keen10 Mirror Menace etc. then you should already have an Unlzexed version of Keen 6. Just go into the directory of either one of these mods and copy that version of Keen6 into the directory of The Prisoner's Dilemma. Besides, if you are a big enough fan of Commander Keen that you are actually playing mods, then you most likely already have copies of all 7 of the original games including Keen6.
Additionally, Kohntarkosz_ has voiced suspicion that varying versions of KEEN6.EXE are what is causing the teleport to crash (if you want to test this theory, Kohntarkosz_, as I said I'm using the executable from "Dead in the Desert", the latest download from KeenWiki).