Operation Ocflore
Posted: Tue Jan 14, 2020 6:12
Commander Keen in "Operation Ocflore"
Latest Release / Download: https://www.dropbox.com/s/m8btdabl33ogx ... e.zip?dl=1
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It is recommended that you play the mod with DOSBox as it has not been tested on original hardware. DOSBox can be download from here: http://www.dosbox.com/download.php?main=1
Simply drag and drop Ocflore.bat onto the DOSBox executable to start playing.
I hope you enjoy playing Operation Ocflore!
Like any fresh release there will likely be a few bugs or tile issues that I have missed. Let me know if you come across any problems and I'll get them sorted out! There are currently a few minor issues that I can't work out that are discussed below.
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After 6 years I have finished what was original titled "The Ocflore Project"! It's been more of a passion project than anything else and I've had a good time exploring pixel and tile art as part of this project. The patch work is nothing ground-breaking and I found myself getting a bit impatient waiting on patches or trying to incorporate things that were beyond my ability. Some of the enemy behaviours are largely unchanged so hopefully the level design makes up for that! I'll probably take a bit of a modding break once the kinks are ironed out of this project as I'm a bit burnt out!
55Aavenue and Kohntarkosz have done a really outstanding job of capturing a unique atmosphere for the game in the music tracks they have composed for the mod. Thanks so much guys for the amazing efforts you've put into this! I still have to message KosmynC64 about lending a hand for a few more tracks in an upcoming release after I write this post!
A big thankyou to Levellass for a hand with some of the more difficult patches and thanks to lemm for helping me work out how to swap out colours in the palette way back when I started this!
I was able to incorporate some of Kate's title screen adjustments so thank you very much Kate! Everyone has been very encouraging and helpful in the original thread for this mod and I'm incredibly grateful for that!
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I thought that it would also be insightful to let you guys see some of the illustrations and bitmap files that I used in the development of this game. Warning that these files will include SPOILERS, especially the bitmaps.
Here they are: https://www.dropbox.com/s/krdfj4ha4nw13 ... t.zip?dl=0
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Here are a few issues I'm aware of in the game (any help sorting them would be appreciated!):
- apparently the size of the hitbox of the schoolfish can not be changed? The replacement ("Pererro") looks like it's clipping through the ground sometimes because of this. The hitbox values can be edited in 4SPRITES.TXT but this doesn't change the size in game.
- the unnamed stone robot enemy (walking Blue Bird replacement) will sometime get stuck at walls.
- the Petraped (Mimrock replacement) will occasionally stop moving altogether.
- less of an issue is that originally I had planned for the inchworm replacement (Feathered Vendrizi Grub) to be killable by pogo. The patches that enabled this interfered with the skypest replacement (Enkri Meager) being shootable. This isn't a big issue and makes the game slightly harder. The patches that enabled the Grub to be killable by pogo is still in the patchfile, although commented out.
-----------------
Enjoy playing Operation Ocflore!
Latest Release / Download: https://www.dropbox.com/s/m8btdabl33ogx ... e.zip?dl=1
-----------------
It is recommended that you play the mod with DOSBox as it has not been tested on original hardware. DOSBox can be download from here: http://www.dosbox.com/download.php?main=1
Simply drag and drop Ocflore.bat onto the DOSBox executable to start playing.
I hope you enjoy playing Operation Ocflore!
Like any fresh release there will likely be a few bugs or tile issues that I have missed. Let me know if you come across any problems and I'll get them sorted out! There are currently a few minor issues that I can't work out that are discussed below.
-----------------
After 6 years I have finished what was original titled "The Ocflore Project"! It's been more of a passion project than anything else and I've had a good time exploring pixel and tile art as part of this project. The patch work is nothing ground-breaking and I found myself getting a bit impatient waiting on patches or trying to incorporate things that were beyond my ability. Some of the enemy behaviours are largely unchanged so hopefully the level design makes up for that! I'll probably take a bit of a modding break once the kinks are ironed out of this project as I'm a bit burnt out!
55Aavenue and Kohntarkosz have done a really outstanding job of capturing a unique atmosphere for the game in the music tracks they have composed for the mod. Thanks so much guys for the amazing efforts you've put into this! I still have to message KosmynC64 about lending a hand for a few more tracks in an upcoming release after I write this post!
A big thankyou to Levellass for a hand with some of the more difficult patches and thanks to lemm for helping me work out how to swap out colours in the palette way back when I started this!
I was able to incorporate some of Kate's title screen adjustments so thank you very much Kate! Everyone has been very encouraging and helpful in the original thread for this mod and I'm incredibly grateful for that!
-----------------
I thought that it would also be insightful to let you guys see some of the illustrations and bitmap files that I used in the development of this game. Warning that these files will include SPOILERS, especially the bitmaps.
Here they are: https://www.dropbox.com/s/krdfj4ha4nw13 ... t.zip?dl=0
-----------------
Here are a few issues I'm aware of in the game (any help sorting them would be appreciated!):
- apparently the size of the hitbox of the schoolfish can not be changed? The replacement ("Pererro") looks like it's clipping through the ground sometimes because of this. The hitbox values can be edited in 4SPRITES.TXT but this doesn't change the size in game.
- the unnamed stone robot enemy (walking Blue Bird replacement) will sometime get stuck at walls.
- the Petraped (Mimrock replacement) will occasionally stop moving altogether.
- less of an issue is that originally I had planned for the inchworm replacement (Feathered Vendrizi Grub) to be killable by pogo. The patches that enabled this interfered with the skypest replacement (Enkri Meager) being shootable. This isn't a big issue and makes the game slightly harder. The patches that enabled the Grub to be killable by pogo is still in the patchfile, although commented out.
-----------------
Enjoy playing Operation Ocflore!