A 1-Level Demo of Keen4.
Download Link v3
The idea here is to recreate (as faithfully as my meager skills allow) Keen Dreams in Keen4. This means "adding" music, edge-grabbing, pogo and other good things from Keen4 to the Dreams experience. As I've worked on this mod, I've come to desire something more than just a recreation. It has turned into a sequel of sorts. The Canteloupe Quest is about seeing the remains of the Chain Gang back home. Chain Gang? Yes, yes. The other children trapped in Tuberia. It's a shoe-horned tale that takes place immediately after the demise of King Boobus Tuber and before Keen flicks the Dream Machine switch. At least that's how I understand it in my head. It'll probably change a bit when I get to the text-altering stage of this mod. For now I'll be rebuilding levels and adjusting difficulty.
This mod is an ode to some of the greats which had made this mod possible: Levelass, Gridlock, Ceilick, CyberZero, Dr.Collosus, Bernie, lemm and the creators of NetKeen. It's only one level so far but I feel like we're half-way there. My main hurdle now is understanding and adjusting sprite spawn height so that I can reduce the size of the sprite frames to save memory space (using Abiathar and KeenGraph for this project).
I'm still a rookie at the Release Forum having only finished one mod thus far. Let me know if I've bungled the download link by not including the necessary files to play the game. It should be as simple as running the Play.bat
I hope you, the reader, will give this a try. But I must warn you, with all the surprises and added dangers, I find it extremely difficult to beat. I've only tested this level on Normal, so watch out for that (also some creatures ignore Difficulty like the Bounder which is now a scary bouncing creature). Hopefully this is completed by Halloween because I've got a pile of projects backed up a mile wide.
Happy Keen Day!

Now go play Planet Cloudius IX, Operation Ocflore and Keen Dreams 2: Another Helping of Veggies
