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Commander Keen Episode 13 The Ultra Omegamatic 2nd Demo
Posted: Fri Apr 03, 2020 10:44
by DarkAle
Hi everyone.
I've uptated my Ultra Omegamatic in...
"Commander Keen Episode 13 The Ultra Omegamatic"
https://www.dropbox.com/preview/5BMP0082.BMP
Here's the link for the 1st demo topic
viewtopic.php?f=2&t=6686
Here's the link for the 2nd demo
https://www.mediafire.com/file/jruavzsl ... 5.zip/file
Have a fun playing
Re: Commander Keen Episode 13 The Ultra Omegamatic
Posted: Sat Apr 04, 2020 21:17
by Nisaba
unfortunately your download link seems to be dead...
Re: Commander Keen Episode 13 The Ultra Omegamatic
Posted: Sun Apr 05, 2020 14:26
by DarkAle
Nisaba wrote: ↑Sat Apr 04, 2020 21:17
unfortunately your download link seems to be dead...
Thank you Nisaba. I must send again the link, but this time it will be OK. I give to all of you the version with 7 levels.
It's on the first post
Re: Commander Keen Episode 13 The Ultra Omegamatic
Posted: Mon Apr 06, 2020 16:10
by Roobar
Still doesn't work.
Re: Commander Keen Episode 13 The Ultra Omegamatic
Posted: Tue Apr 07, 2020 8:39
by DarkAle
Re: Commander Keen Episode 13 The Ultra Omegamatic
Posted: Wed Apr 08, 2020 21:54
by Nisaba
uff, that's tough. thanks for all the ammo. I needed it. the Shikadi gave me a hard time. Took a while to realize that they need more than the standard 4 shots to defeat them.
and this level over here reminds me quite a bit of
The Alphamatic, am I right?!
this pack feels like you have a lot of fun building it, haven't you?! Lot's of interesting puzzles and challenges. keep up the good work! I'm curious how a full version of this will look like
Re: Commander Keen Episode 13 The Ultra Omegamatic
Posted: Thu Apr 09, 2020 9:24
by DarkAle
Nisaba wrote: ↑Wed Apr 08, 2020 21:54
uff, that's taff. thanks for all the ammo. I needed it. the Shikadi gave me a hard time. Took a while to realize that they need more than the standard 4 shots to defeat them.
and this level over here reminds me quite a bit of
The Alphamatic, am I right?!
this pack feels like you have a lot of fun building it, haven't you?! Lot's of interesting puzzles and challenges. keep up the good work! I'm curious how a full version of this will look like
Yes,Nisaba. I liked a lot The Alphamatic and I taked some ideas from it.
I hope that i finish the full on June
Soon I will create the Episode XIV called The Secret of the Magician and Episode XV with 1 level where Keen battles Mortimer Mcmire
Re: Commander Keen Episode 13 The Ultra Omegamatic
Posted: Thu Apr 09, 2020 19:13
by Roobar
Alright nice levels so far. But I got a crash shortly after right this place:
https://i.postimg.cc/9fWFqhBZ/2020-04-09-3.png
It said "RF_PlaceSprite: No free spots in spritearry!"
Btw, since you're doing a Keen 5 mod ...
Re: Commander Keen Episode 13 The Ultra Omegamatic
Posted: Thu Apr 09, 2020 19:45
by Nisaba
way back machine
Re: Commander Keen Episode 13 The Ultra Omegamatic
Posted: Thu Apr 09, 2020 19:52
by DarkAle
Nisaba wrote: ↑Thu Apr 09, 2020 19:45
Roobar wrote: ↑Thu Apr 09, 2020 19:13
Btw, since you're doing a Keen 5 mod and you're making some enemy changes, maybe you can use this for Robored?
ahhhh, Roobar: STOP!
I already borrowed the Robored for FitF. I think we talked about it earlier. if you could, pls remove the image from this post to make Robor's appearance in my more like a surprise. Gonna send you a pm as well with some insights.
I'm with Nisaba because I know only the patch for stun Robored. I hope that you finish Fitf. I like it
Re: Commander Keen Episode 13 The Ultra Omegamatic
Posted: Thu Apr 09, 2020 20:15
by Roobar
Uhmm. Okay. I don't remember, but use it if you will. So yeah.
Re: Commander Keen Episode 13 The Ultra Omegamatic
Posted: Fri Apr 10, 2020 9:52
by DarkAle
Roobar wrote: ↑Thu Apr 09, 2020 20:15
Uhmm. Okay. I don't remember, but use it if you will. So yeah.
Even I don't use it, thank you Roobar
Re: Commander Keen Episode 13 The Ultra Omegamatic
Posted: Sat Apr 11, 2020 20:05
by banana
I think I got some errors with the Slicestars. They're evil enough as they are, with you cramming them into tight corridors, but I encountered one that was invisible. That's just not fair. It seems to trigger errors when hitting them with the neural stunner. Got a recording here. It sometimes also seems to freeze the game if I hit the invisible Slicestar with the neural stunner.
https://www.dropbox.com/s/cg2ie7bjgdq1m ... r.avi?dl=0
Re: Commander Keen Episode 13 The Ultra Omegamatic
Posted: Sun Apr 12, 2020 7:51
by DarkAle
You must shot they 1 time when you see them. They're stunnable
Re: Commander Keen Episode 13 The Ultra Omegamatic
Posted: Sun Apr 12, 2020 8:15
by DarkAle