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Commander Keen Episode 13 The Ultra Omegamatic 2nd Demo

Posted: Fri Apr 03, 2020 10:44
by DarkAle
Hi everyone. :p
I've uptated my Ultra Omegamatic in...
"Commander Keen Episode 13 The Ultra Omegamatic"

https://www.dropbox.com/preview/5BMP0082.BMP

Here's the link for the 1st demo topic

viewtopic.php?f=2&t=6686

Here's the link for the 2nd demo

https://www.mediafire.com/file/jruavzsl ... 5.zip/file

Have a fun playing

Re: Commander Keen Episode 13 The Ultra Omegamatic

Posted: Sat Apr 04, 2020 21:17
by Nisaba
unfortunately your download link seems to be dead...

Re: Commander Keen Episode 13 The Ultra Omegamatic

Posted: Sun Apr 05, 2020 14:26
by DarkAle
Nisaba wrote:
Sat Apr 04, 2020 21:17
unfortunately your download link seems to be dead...
Thank you Nisaba. I must send again the link, but this time it will be OK. I give to all of you the version with 7 levels.
It's on the first post

Re: Commander Keen Episode 13 The Ultra Omegamatic

Posted: Mon Apr 06, 2020 16:10
by Roobar
Still doesn't work. :dopefish

Re: Commander Keen Episode 13 The Ultra Omegamatic

Posted: Tue Apr 07, 2020 8:39
by DarkAle

Re: Commander Keen Episode 13 The Ultra Omegamatic

Posted: Wed Apr 08, 2020 21:54
by Nisaba
uff, that's tough. thanks for all the ammo. I needed it. the Shikadi gave me a hard time. Took a while to realize that they need more than the standard 4 shots to defeat them.

Image

and this level over here reminds me quite a bit of The Alphamatic, am I right?!

Image

this pack feels like you have a lot of fun building it, haven't you?! Lot's of interesting puzzles and challenges. keep up the good work! I'm curious how a full version of this will look like

Re: Commander Keen Episode 13 The Ultra Omegamatic

Posted: Thu Apr 09, 2020 9:24
by DarkAle
Nisaba wrote:
Wed Apr 08, 2020 21:54
uff, that's taff. thanks for all the ammo. I needed it. the Shikadi gave me a hard time. Took a while to realize that they need more than the standard 4 shots to defeat them.

Image

and this level over here reminds me quite a bit of The Alphamatic, am I right?!

Image

this pack feels like you have a lot of fun building it, haven't you?! Lot's of interesting puzzles and challenges. keep up the good work! I'm curious how a full version of this will look like
Yes,Nisaba. I liked a lot The Alphamatic and I taked some ideas from it.
I hope that i finish the full on June
Soon I will create the Episode XIV called The Secret of the Magician and Episode XV with 1 level where Keen battles Mortimer Mcmire

Re: Commander Keen Episode 13 The Ultra Omegamatic

Posted: Thu Apr 09, 2020 19:13
by Roobar
Alright nice levels so far. But I got a crash shortly after right this place:

https://i.postimg.cc/9fWFqhBZ/2020-04-09-3.png

It said "RF_PlaceSprite: No free spots in spritearry!"

Btw, since you're doing a Keen 5 mod ...

Re: Commander Keen Episode 13 The Ultra Omegamatic

Posted: Thu Apr 09, 2020 19:45
by Nisaba
way back machine

Re: Commander Keen Episode 13 The Ultra Omegamatic

Posted: Thu Apr 09, 2020 19:52
by DarkAle
Nisaba wrote:
Thu Apr 09, 2020 19:45
Roobar wrote:
Thu Apr 09, 2020 19:13
Btw, since you're doing a Keen 5 mod and you're making some enemy changes, maybe you can use this for Robored?
ahhhh, Roobar: STOP!
I already borrowed the Robored for FitF. I think we talked about it earlier. if you could, pls remove the image from this post to make Robor's appearance in my more like a surprise. Gonna send you a pm as well with some insights.
I'm with Nisaba because I know only the patch for stun Robored. I hope that you finish Fitf. I like it

Re: Commander Keen Episode 13 The Ultra Omegamatic

Posted: Thu Apr 09, 2020 20:15
by Roobar
Uhmm. Okay. I don't remember, but use it if you will. So yeah.

Re: Commander Keen Episode 13 The Ultra Omegamatic

Posted: Fri Apr 10, 2020 9:52
by DarkAle
Roobar wrote:
Thu Apr 09, 2020 20:15
Uhmm. Okay. I don't remember, but use it if you will. So yeah.
Even I don't use it, thank you Roobar :lindsey

Re: Commander Keen Episode 13 The Ultra Omegamatic

Posted: Sat Apr 11, 2020 20:05
by banana
I think I got some errors with the Slicestars. They're evil enough as they are, with you cramming them into tight corridors, but I encountered one that was invisible. That's just not fair. It seems to trigger errors when hitting them with the neural stunner. Got a recording here. It sometimes also seems to freeze the game if I hit the invisible Slicestar with the neural stunner.

https://www.dropbox.com/s/cg2ie7bjgdq1m ... r.avi?dl=0

Re: Commander Keen Episode 13 The Ultra Omegamatic

Posted: Sun Apr 12, 2020 7:51
by DarkAle
You must shot they 1 time when you see them. They're stunnable

Re: Commander Keen Episode 13 The Ultra Omegamatic

Posted: Sun Apr 12, 2020 8:15
by DarkAle
Happy Easter to everyone :birthday
Here's a little sneak peek

https://www.mediafire.com/view/z20rmg37 ... 4.bmp/file
Level 10 Fuse Center A4

https://www.mediafire.com/view/vg2wdr0n ... e.bmp/file
Level 13 Greenland Base

https://www.mediafire.com/view/dwew616v ... e.bmp/file
Level 11 Cargo Transit n.1