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Keen 13: The Ultra Omegamatic Version 2 released

Posted: Tue Apr 21, 2020 10:53
by DarkAle
Hi guys,
I finally finished my mod :D :
Commander Keen 13 The Ultra Omegamatic
Image

Download the version 2:
http://www.mediafire.com/file/pg7d110ps ... 2.rar/file

New Graphics
I added some Keen 5 recoloured backgrounds and a new one took from an old Atroxian Realm screenshot. I hope you like it

It's from this
Image
to this
Image

Extended Shikadi Quantum Dynamo
I tought the level was too small so I make it more big. There is also a new extended ending

Not so much Neural Stunners and Kegs o'Vitalin
I reduced the quantity of the Neural Stunners and the Kegs o'Vitalin in the levels. The difficulty is now balanced, too

More Secret Areas and a BWB Level
I added a few secret areas in every level. I also created a BWB level, but once you finished it you can't repeat it

Have a fun playing :) !
If there are errors in the game, feel free to comment

Re: Keen 13: The Ultra Omegamatic

Posted: Tue Apr 21, 2020 21:38
by Syllypryde
I like the levels so far. Right now I am working on the Protection Gallery levels. On Level 10- Fuse Center A4 the fuses will not break with the pogo, I had to use the F10-E cheat to complete the level.

Re: Keen 13: The Ultra Omegamatic

Posted: Wed Apr 22, 2020 6:45
by DarkAle
Syllypryde wrote:
Tue Apr 21, 2020 21:38
I like the levels so far. Right now I am working on the Protection Gallery levels. On Level 10- Fuse Center A4 the fuses will not break with the pogo, I had to use the F10-E cheat to complete the level.
Thanks Syllypryde. But it's strange that the fuse of the level Fuse Center A4 doesn't work because when I tried the level, it was working.
P. S. Do you like the Protection Galleries?

Re: Keen 13: The Ultra Omegamatic

Posted: Wed Apr 22, 2020 6:46
by banana
I keep on getting game freezes, I'm not sure what's wrong. It seems to happen just randomly while playing. Am still only on the second level and already got the game to freeze three, had to go back to Windows and restart DosBox. Last time I loaded the game it froze within less than a second of loading my save.

Re: Keen 13: The Ultra Omegamatic

Posted: Wed Apr 22, 2020 6:48
by DarkAle
banana wrote:
Wed Apr 22, 2020 6:46
I keep on getting game freezes, I'm not sure what's wrong. It seems to happen just randomly while playing. Am still only on the second level and already got the game to freeze twice, had to go back to Windows and restart DosBox.
I'm sure that is a memory problem

Re: Keen 13: The Ultra Omegamatic

Posted: Wed Apr 22, 2020 6:51
by banana
Alessandro wrote:
Wed Apr 22, 2020 6:48
banana wrote:
Wed Apr 22, 2020 6:46
I keep on getting game freezes, I'm not sure what's wrong. It seems to happen just randomly while playing. Am still only on the second level and already got the game to freeze twice, had to go back to Windows and restart DosBox.
It will be a memory problem. You've got so much memory in your PC
So how do I fix it? Because I've never had this issue with any other keen mod I've played from here, and I use the same 16GB RAM laptop for those.

Re: Keen 13: The Ultra Omegamatic

Posted: Wed Apr 22, 2020 6:53
by DarkAle
banana wrote:
Wed Apr 22, 2020 6:51
Alessandro wrote:
Wed Apr 22, 2020 6:48
banana wrote:
Wed Apr 22, 2020 6:46
I keep on getting game freezes, I'm not sure what's wrong. It seems to happen just randomly while playing. Am still only on the second level and already got the game to freeze twice, had to go back to Windows and restart DosBox.
It will be a memory problem. You've got so much memory in your PC
So how do I fix it? Because I've never had this issue with any other keen mod I've played from here, and I use the same 16GB RAM laptop for those.
How many Keen mods you have downloaded?

Re: Keen 13: The Ultra Omegamatic

Posted: Wed Apr 22, 2020 6:56
by banana
Alessandro wrote:
Wed Apr 22, 2020 6:53
How many Keen mods you have downloaded?
Sunnylands, Helloworld, Atroxian Realm, Short Circuit Oracle, Cantaloupe Quest beta, Alphamatic, and Buried in Oblivion. So seven others.

Re: Keen 13: The Ultra Omegamatic

Posted: Wed Apr 22, 2020 6:58
by DarkAle
It's strange because it doesn't freeze in my pc

Re: Keen 13: The Ultra Omegamatic

Posted: Wed Apr 22, 2020 8:16
by Roobar
Is this the intended way to get to the secret level?

[spoiler]https://youtu.be/9xKjZFqmITk[/spoiler]

Re: Keen 13: The Ultra Omegamatic

Posted: Wed Apr 22, 2020 8:29
by DarkAle
Roobar wrote:
Wed Apr 22, 2020 8:16
Is this the intended way to get to the secret level?

[spoiler]https://youtu.be/9xKjZFqmITk[/spoiler]
No,it isn't. You must shot the Shelley and then exit the level

Re: Keen 13: The Ultra Omegamatic

Posted: Wed Apr 22, 2020 10:31
by DarkAle
Syllypryde wrote:
Tue Apr 21, 2020 21:38
I like the levels so far. Right now I am working on the Protection Gallery levels. On Level 10- Fuse Center A4 the fuses will not break with the pogo, I had to use the F10-E cheat to complete the level.
Syllypryde here's the version 1.1 with the fuses of level 10 that can be disabled

https://www.mediafire.com/file/vpptuog4 ... 2.rar/file

Re: Keen 13: The Ultra Omegamatic

Posted: Sat Apr 25, 2020 7:55
by DarkAle
The video of the biggest secret of Keen 13 is here:
https://www.mediafire.com/file/ha1zvp1e ... .webm/file

Re: Keen 13: The Ultra Omegamatic

Posted: Thu Apr 30, 2020 14:11
by Nisaba
well, I managed to beat your levelpack. Kinda hard I must admit. but I had a good time solving all 22 levels. what a blast.

on my journey I discovered a couple of bugs, glitches and some misplaced tiles:

In the Fuse Quantum I can get stuck twice. Even the impossible Pogo trick didn't help me get outa here:
Image . . Image . . Image

same goes for Fuse A1:
Image . . Image

In the Protection Gallery I can reach a couple of unintended secret areas:
Image . . Image

on the worldmap I discovered one tile misplacement and a little glitch:
Image . . Image

also:
Image

Re: Keen 13: The Ultra Omegamatic

Posted: Mon May 04, 2020 21:44
by K1n9_Duk3
This mod definitely needs some bugfixing. I can almost guarantee that saving and loading a game with a stunned Volte in it is gonna cause "RF_PlaceSprite" crashes for some people.

And the fact that the game *ALWAYS* shows the "Null pointer assignment" error message after quitting pretty much tells me that you either have no idea how to patch things properly or you just don't care.