The Great Galaxy-Mod Bug Hunt 2020

Here is where to post about the latest Commander Keen fangame or modification you've finished, a new website you've made, or another Keen-related creation.
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K1n9_Duk3
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Re: The Great Galaxy-Mod Bug Hunt 2020

Post by K1n9_Duk3 »

Underworld Ultimate has been updated.

The "Secret Level Stuff" level should now be fully playable and a little less difficult. I also changed a few other levels to reduce the difficulty a bit. See changelog for details.

Edit: fixed url
Last edited by K1n9_Duk3 on Thu Jan 07, 2021 21:08, edited 1 time in total.
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Syllypryde
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Re: The Great Galaxy-Mod Bug Hunt 2020

Post by Syllypryde »

K1n9_Duk3 wrote:
Wed Jan 06, 2021 21:16
Underworld Ultimate has been updated.
I am getting a "404 Not Found" error when I clicked on your link.
What is Directive X_M?

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DarkAle
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Re: The Great Galaxy-Mod Bug Hunt 2020

Post by DarkAle »

You should download it in the first post
Commander Keen in... Robot Attack!
Episode 13 viewtopic.php?f=4&t=6802
Episode 14 in development viewtopic.php?f=2&t=6837

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K1n9_Duk3
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Re: The Great Galaxy-Mod Bug Hunt 2020

Post by K1n9_Duk3 »

There was a typo in the url in that post ("underwolrd" instead of "underworld"). It's fixed now. At least I got it right when I updated the first post in this thread.
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szemi
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Re: The Great Galaxy-Mod Bug Hunt 2020

Post by szemi »

Is there a Vorticon-Mod Bug Hunt? Or maybe Keen Dreams? Since I made Keen Dreams 2 Another Helping of Veggies and Xmas 2010 with Levellas and Ceilick.
Yeah, piece of cake!

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K1n9_Duk3
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Re: The Great Galaxy-Mod Bug Hunt 2020

Post by K1n9_Duk3 »

Just FYI: I found another bug in Underworld Ultimate. If you return to the world map after triggering the boss in the final level, you won't be able to enter the boss level again. I already fixed this issue but I'd like to wait for some comments and feedback regarding the difficulty in the current version before I release the next update.
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Roobar
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Re: The Great Galaxy-Mod Bug Hunt 2020

Post by Roobar »

Yeah, lower the difficulty if you can.

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Syllypryde
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Re: The Great Galaxy-Mod Bug Hunt 2020

Post by Syllypryde »

Roobar wrote:
Sat Jan 09, 2021 6:18
Yeah, lower the difficulty if you can.
I think the biggest problem with the difficulty is the placement of enemies in many levels. There are times when there are too many enemies and hazards in small confined areas.
What is Directive X_M?

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K1n9_Duk3
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Re: The Great Galaxy-Mod Bug Hunt 2020

Post by K1n9_Duk3 »

It would help if you could point out all the places where the enemy placement or the general layout of the level made things too difficult for you.

I already did a playthrough on easy and I already modified the parts of the levels that I felt were just completely broken or required pixel-perfect accuracy.
I don't exactly have all the time in the world and I don't really see myself playing this game over and over on all three difficulty levels. Honestly, I don't actually care about anything but the easiest difficulty. I don't think I have ever completed any Keen game or mod on normal or hard. So if you can't point out specific areas that give you trouble, I'll either leave the difficulty as-is or make easy difficulty the only option and be done with it.
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K1n9_Duk3
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Re: The Great Galaxy-Mod Bug Hunt 2020

Post by K1n9_Duk3 »

For those who missed it, I just wanted to let you know that I added some lists to the first post, pointing out the remaining mods that have patching bugs in them and the mods that don't. So if you're not sure what to expect from any of the Galaxy-mods that I haven't updated so far, check those lists.

There are a bunch of mods that I have decided not to update, at least for now. Feel free to contact me if you would like to suggest something that might change my mind.
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