@Roobar Thanks for writing about my mod and honestly it's (for me anyway) preferable to get a resonse than to feel like ones project is being ignored. I don't know what to say to you apart from that. To me, the level design of this mod hinges on a difficult scenario which must be overcome but the trade off is that once you have beaten that obstacle the level is safely over. We know how big vorticons levels are frustrating because 15 minutes of precisely executed play can go to waste with one unforced error in a large level.
The main thing in this mod is that I wanted to put a few novel concepts (like jumping through rings of fire, ducking under ice) into practice. I can't really see any other way to have these mechanics in a mod other than what I have done. Believe me I tweaked things endlessly. Even trying to make the garg's collision boxes more lenient, but that created new problems so had its limitations too.
@CHOCOLATE MILK Thanks for playing through. Yes those jumping through fire bits are difficult (especially the ones that are two tiles wide). I tried at least to make a learning curve with easier implementations preceding harder ones. I agree the controls are difficult - again that is how the vorticons engine is. I think if I could have slowed the engine slightly I might have but I didn't seem to have a way of doing this as the patch for engine speed only imcreases it.
Regarding the point items, CHOCOLATE MILK, may I clarify: did you beat all 15 levels (excluding secret) and still not have 150 points? If so, this might indicate things need adjusting. Collecting all points (and yes, all points can be collected without cheats) means that more than half the requirement is achieved before even crossing over in the teleporter to the city side of the map.
Also, I hope you realised that the "number" items subtract points. I don't think there are enougj of them in there to severely harm your chances of winning the game but maybe there are. I recommend that if you hit one of them you then jump in a fire or something as its subtractive effects won't be kept after death.
There is a finale, let me reaasure you. Maybe a little bit of a lacklustre one but it brings at least some closure.
Anyway thanks for playing guys! It would be great to have a few more people's opinions too... it would (as Roobar alluded to) be nice to have KeenRush's thoughts. But his presence is rare around here these days. We shall see...