Wolfenstein | Blade of Agony | Released!

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DoomJedi
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Re: Wolfenstein | Blade of Agony | Released!

Post by DoomJedi »

proYorp wrote: Mon May 10, 2021 8:23 Wow, you guys got John Romero to advertise for you? As a "surprise?" Does that mean he agreed to do this beforehand? :D
We contacted him couple of weeks prior to release and he proposed he'll tweet about it in the release day (if we'll remind him), and so he did.

He also appreciated ----------spoiler-------------- his special Easter Egg in BoA Chapter 3.
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DoomJedi
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Re: Wolfenstein | Blade of Agony | Released!

Post by DoomJedi »

Roobar wrote: Mon May 10, 2021 10:11 I think he was talking about it before, when the previous episodes were released as well. and why not, if it's an awesome mod.
Yes, he did tweet about BoA previous release as well, he called it one of the best Doom mods ever.
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Re: Wolfenstein | Blade of Agony | Released!

Post by DoomJedi »

Time for best and most details BoA review ever:

https://www.gamepressure.com/editorials ... JMjHyIHgpw

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Re: Wolfenstein | Blade of Agony | Released!

Post by DoomJedi »

Guys and Girls :)

We need some more art help for next versions of "Blade of Agony" - rotations of Keen, especially "Keen on Pogo Stick" rotations (those are first priority).
Anyone for the task?
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Re: Wolfenstein | Blade of Agony | Released!

Post by Nisaba »

count me in!
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Re: Wolfenstein | Blade of Agony | Released!

Post by Roobar »

wait.. you're planning to make it third person?
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DoomJedi
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Re: Wolfenstein | Blade of Agony | Released!

Post by DoomJedi »

Roobar wrote: Fri May 21, 2021 9:20 wait.. you're planning to make it third person?
....not exactly :)
I'm sure your second guess will get it right :)
count me in!
Thanks! :) We can always count on this community for help :) Not a small task though, at least for full Keen rotations, as he has alot of frames. But should be totally worth it :)
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Re: Wolfenstein | Blade of Agony | Released!

Post by Roobar »

I don't have a second guess. Except if you need these for multiplayer purposes?
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DoomJedi
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Re: Wolfenstein | Blade of Agony | Released!

Post by DoomJedi »

I don't have a second guess. Except if
Sure, you don't have second guess at all :) As "Except" de-guesses the guess :)
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Re: Wolfenstein | Blade of Agony | Released!

Post by proYorp »

How very cryptic. :disguised
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DoomJedi
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Re: Wolfenstein | Blade of Agony | Released!

Post by DoomJedi »

Nisaba wrote: Fri May 21, 2021 7:43count me in!
Any progress?

If you need sub-priorities - it's Keen back rotation for 3rd person view of GZDoom. Back rotation on Keen standing, walking, shooting, climbing, swimming etc.
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Re: Wolfenstein | Blade of Agony | Released!

Post by Nisaba »

DoomJedi wrote: Sat May 29, 2021 5:16
Nisaba wrote: Fri May 21, 2021 7:43count me in!
Any progress?

If you need sub-priorities - it's Keen back rotation for 3rd person view of GZDoom. Back rotation on Keen standing, walking, shooting, climbing, swimming etc.
whew... have we already started? wasn't aware that things are outlined already. so you are mainly looking for a 3rd person view. which parts of the body should be visible? only the head, the head plus the upper torso, the whole body? and by rotations you mean like the view from rear and maybe a shoulder turn? or do we need like a full 360° rotation? So I think I need some more details first. maybe you can share an example image from another game which shows your overall goals.
I mean, the standard Keen set comes with round about 80 animation sprites for Keens movements alone. this will cause quite some work to do all of them in full rotation mode. so I'd like to make sure what you are aiming for to work as efficient as possible
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Re: Wolfenstein | Blade of Agony | Released!

Post by Tormentor667 »

Thanks already Nisaba for joining us her :)

Regarding the full set, Ozymandias might be able to prepare a sprite sheet in short. We do not need the full original set with rotations but only the missing and needed ones in Blade of Agony, and there also only 3 or less additional rotations.

I think it isn’t as worse as it sounds :)
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Re: Wolfenstein | Blade of Agony | Released!

Post by Ozymandias81 »

So here I am finally, and these are the missing rotations, just adopt same formula of previous work done for other Keen creatures and that's it. Hope it helps :dopekeen

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Re: Wolfenstein | Blade of Agony | Released!

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Any progress?
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