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Re: OFF TOPIC THREAD: Where derailing the thread is impossible!

Posted: Sat Aug 18, 2018 3:58
by nanomekia
Aw, thanks mate! That is awesome. Totally saved. :D

Re: OFF TOPIC THREAD: Where derailing the thread is impossible!

Posted: Sat Aug 18, 2018 16:06
by MoffD
Happy latelatelate Birthday :birthday

Re: OFF TOPIC THREAD: Where derailing the thread is impossible!

Posted: Sat Aug 18, 2018 22:58
by nanomekia
Thank ye~

Re: OFF TOPIC THREAD: Where derailing the thread is impossible!

Posted: Fri Aug 24, 2018 13:23
by Keening_Product
Roobar wrote:
Tue Jul 24, 2018 15:06
Image

🔫
Haha, nice work on the table.

Firefox for Android is showing that actual emoji you posted as something different again, and it doesn't even match the Mozilla one here: https://emojipedia.org/pistol/

Re: OFF TOPIC THREAD: Where derailing the thread is impossible!

Posted: Fri Aug 24, 2018 16:32
by MoffD
It would ruin the joke, but you could have the first ones like this: Image

Re: OFF TOPIC THREAD: Where derailing the thread is impossible!

Posted: Sat Oct 06, 2018 18:23
by Roobar
Did you know that the No Clip cheat was first introduced in Commander Keen? I didn't knew. Here's an interesting video talking about no clipping:

https://youtu.be/KkGmg1irVWA

Re: OFF TOPIC THREAD: Where derailing the thread is impossible!

Posted: Sat Oct 06, 2018 22:18
by Quillax
Oh wow, I didn't know the No-Clipping cheat was introduced in Commander Keen either! I also didn't know that the A+2+Enter debug activation also had an actual meaning. :-O

Re: OFF TOPIC THREAD: Where derailing the thread is impossible!

Posted: Sun Oct 07, 2018 22:28
by Nisaba
as a kid I somehow figured out that Vorticons no-clipping cheat by chance.
but I didn't know that the no clipping thing was first introduced in Commander Keen. :garg

Re: OFF TOPIC THREAD: Where derailing the thread is impossible!

Posted: Tue Oct 16, 2018 20:07
by Roobar
Don't miss out:

https://www.ign.com/articles/2018/10/16 ... iltered-36

Very interesting interview with Scot Miller discussing Apogee/3D realms games and behind the scene stuff!

Re: OFF TOPIC THREAD: Where derailing the thread is impossible!

Posted: Fri Oct 26, 2018 19:22
by proYorp
That cheat codes thing is pretty interesting. Creative Tom God, lol.
One thing doesn't quite make sense though. If keyboards back then couldn't register more than one key being pressed on each row (as stated by the video), then how was G + O + D supposed to work? G and D are on the same row. :confused

Re: OFF TOPIC THREAD: Where derailing the thread is impossible!

Posted: Sat Oct 27, 2018 15:52
by Benvolio
proYorp wrote:keyboards back then
That must be fake news, definitely worked on my old keyboard which was from 1986!

Re: OFF TOPIC THREAD: Where derailing the thread is impossible!

Posted: Sat Oct 27, 2018 21:01
by K1n9_Duk3
I guess it's safe to say the id team didn't use your keyboard. 8)

It's possible that G+O+D doesn't work on some keyboards, depending on the design of the keyboard's circuit board and whatnot.

Re: OFF TOPIC THREAD: Where derailing the thread is impossible!

Posted: Sat Oct 27, 2018 21:08
by nanomekia
I suspect it's due to design differences between mechanical and membrane keyboards. I'm not sure which is more prone to "ghosting", which is when multiple keys being pressed at once won't all register (I just know I picked my current mechanical partly because of anti-ghosting), but that's likely the issue.

Re: OFF TOPIC THREAD: Where derailing the thread is impossible!

Posted: Tue Oct 30, 2018 7:19
by Roobar
Dopefish in Killing floor 2 (i havet played this game, just found out about the Easter eggs)

Image

https://m.youtube.com/watch?v=BU5fUQrNA1E

Re: OFF TOPIC THREAD: Where derailing the thread is impossible!

Posted: Tue Oct 30, 2018 10:43
by Keening_Product
nanomekia wrote:
Sat Oct 27, 2018 21:08
I suspect it's due to design differences between mechanical and membrane keyboards. I'm not sure which is more prone to "ghosting", which is when multiple keys being pressed at once won't all register (I just know I picked my current mechanical partly because of anti-ghosting), but that's likely the issue.
The mechanism which completes the circuit shouldn't be relevant, surely. My understanding is it was the limitations of the board's brain which saw keys being grouped.