Misc digital art.

A general chat area, here you can post anything that doesn't belong in another forum.
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Roobar
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Post by Roobar »

Neat!
Azura
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Post by Azura »

Update:

Image

Also, does anyone know of a website you can upload music to? A prototype has been completed by my good friend Roland.
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DHeadshot
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Post by DHeadshot »

Why not just use dropbox?
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Post by Benvolio »

That lava.... amazing stuff! This keeps getting better and better.

As for the music, Dropbox is a good one for easy access to the mp3. Alteratively Soundcloud is good for letting people hear it conveniently. Then again, there's also always YouTube.
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Post by Commander Spleen »

Pretty sure the latest screen looked way better before you added the smoothing effects. But it looks like you took the previous image down, so I can't compare directly.

But overall this is very tasty work. And the style does indeed capture a similar atmosphere that I've been aiming for with OrbKeen. Certainly your monk style will be an influence when I redraw the title screen.
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Post by Paramultart »

I invented jackolanterns.
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Post by Keening_Product »

Oh, so YOU'RE the person who I've been paying royalties to all these years.


Also that level design is neat, and I agree re: lava. I'm interested to see the shot Spleen mentioned though.
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Post by Azura »

Image

Android game i'm developing.

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Post by Keening_Product »

Well this is promising, just from the graphics and name!

Can you give any other details away?

Let us know when it's released!
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Post by Azura »

It's a side scrolling shooter where you can only move up and down and automatically fire constantly. The game will go on forever and increase in difficulty over time.
the difficulty increases as you destroy enemies (rather than over time). Enemies don't constantly spawn, new enemies only spawn once certain enemies from the previous lot have been destroyed.
I want the game to feel more like you're fighting a boss which evolves (so each enemy interacts with other enemy types in predictable manners and having certain enemies only being able to be killed at certain times) rather than having it feel like a bunch of non-connected enemies like in games like galaga.
It is going to be a rather short game and I hope to release it in the next month or two.
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Post by Keening_Product »

Sounds neat. Looking forward to it!
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Post by Levellass »

Aaah games you can never win. So much like life.
What you really need, not what you think you ought to want.
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guynietoren
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Post by guynietoren »

Levellass wrote:Aaah games you can never win. So much like life.
Depends on what your self established objective is.. or standards.
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Post by Azura »

Image
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Post by Keening_Product »

Azura wrote:Image
Awesome.
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