This is a tutorial of my method of redrawing Keen sprites in 4 times the resolution. I made this since several people wanted to know how it was done.
Here's the thread containing my Keen 4 art.
viewtopic.php?t=1635
I'm not sure at this point if I will continue to do more on it. It's a lot more work than I first realized. Some sprites are easier to do, where as others require a lot more detail to be added that's missing from the originals.
Sprite upscaling tutorial
- guynietoren
- Vorticon Elite
- Posts: 886
- Joined: Sat Mar 13, 2010 2:57
- Location: Kansas City
- Contact:
- VikingBoyBilly
- Vorticon Elite
- Posts: 4158
- Joined: Sat Jan 05, 2008 2:06
- Location: The spaghetti island of the faces of dinosaur world for a vacation
- guynietoren
- Vorticon Elite
- Posts: 886
- Joined: Sat Mar 13, 2010 2:57
- Location: Kansas City
- Contact:
Just the thought makes me drool.
I have faith that he can adapt CG to handle it, but understandably that won't start till the up scaling is done.gerstrong wrote:I can support higher res tiles and also plan to do that, but for now only more colors.
Those tiles look impressive I really like them. If you happen to finish them, so the two tilemaps used in Keen 4 are complete I would support them in Commander Genius and you can play the game using those. I also would support high-res sprites.
Since this is a bit more time consuming to support I'd rather prefer see those tilemaps completed, because adding the support for higher res that would not be used anyways is something I want to avoid.
- guynietoren
- Vorticon Elite
- Posts: 886
- Joined: Sat Mar 13, 2010 2:57
- Location: Kansas City
- Contact:
Blah. I tried starting on the ground tiles, but realized the ones I had already made are 5 tiles wide(blissfully ignoring their height), when it should be 2 to 4 wide to line up. Unless I'm looking at it wrong. Hah. I was hoping to not have to do it over again, as they're a pain to line up so they tile without looking weird.
Edit: Yeah I'll have to redo them. The originals textures didn't line up the floors with the walls very well either. An error that will look worse if I try to match it. So the solution is to draw new ones from scratch, while trying to keep the same look of them.
Edit: Yeah I'll have to redo them. The originals textures didn't line up the floors with the walls very well either. An error that will look worse if I try to match it. So the solution is to draw new ones from scratch, while trying to keep the same look of them.