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Posted: Tue Aug 16, 2016 13:40
by Dreams
keenmaster486 wrote:
Hey, someone should write an algorithm, taking into account all the rules of good level-building, to create random levels. That would be interesting.
Some beautiful day when I have a bit of spare time, I will create such an algorithm. I love the level generators that were developed for classic games. All you need is a few basic rules (never more than 4 tiles high jumps, etc) and you can have tons of fun
Maybe I should make an API for this..
Posted: Tue Aug 16, 2016 15:09
by Fleexy
keenmaster486 wrote:Hey, someone should write an algorithm, taking into account all the rules of good level-building, to create random levels. That would be interesting.
I actually
tried this a while back. It just uses probabilities (hence the name "Markeen"), so its results aren't very good. It was fun to tinker with, though.
Posted: Tue Aug 23, 2016 9:13
by Dreams
Fleexy wrote:
I actually
tried this a while back. It just uses probabilities (hence the name "Markeen"), so its results aren't very good. It was fun to tinker with, though.
That looks like a lot of fun!
Another level I 'ported' over to Platformania:
http://www.platformania.com/57b44842032be/
You guys shouldn't have any trouble with this one
Only thing missing are the doors, and the Vorticon.
Posted: Tue Aug 23, 2016 9:17
by Levellass
Ok, now I am curious, that can be downloaded somewhere? It'd make some interesting seed levels.
Posted: Thu Oct 06, 2016 14:58
by Dreams
A lot of updates have taken place in the last few days:
- I fixed many physics problems, mostly to do with Goplatforms and jumping of regular tiles.
- Some objects have been added to play with, such as horizontal springs to create one-way paths, and Fallblocks.
- Bananas have been added.
Hope to hear how you guys like it!
Posted: Thu Oct 06, 2016 17:14
by Roobar
The updates are neat!
However, here are a few more issues:
- invisible bananas
- try placing a pipe as an object in the level editor and see what happens
- lollypops still have grey lines
- still doesn't save my settings (controls, music, log-in).
Posted: Thu Oct 06, 2016 19:44
by keenmaster486
Still can't get that last damn lollipop >:
Posted: Sat Oct 08, 2016 2:15
by XkyRauh
Dreams wrote:keenmaster486 wrote:
Hey, someone should write an algorithm, taking into account all the rules of good level-building, to create random levels. That would be interesting.
Some beautiful day when I have a bit of spare time, I will create such an algorithm. I love the level generators that were developed for classic games. All you need is a few basic rules (never more than 4 tiles high jumps, etc) and you can have tons of fun :)
Maybe I should make an API for this..
One of the biggest criticisms I had of KeenMods from ~12 years ago was something I called "Long Hallway Syndrome." Make sure your algorithm deals with that. ;)
Posted: Sat Oct 08, 2016 15:56
by Dreams
keenmaster486 wrote:
Still can't get that last damn lollipop >:
Haha, I made sure that you can't get that one in the Platformania version
Posted: Sat Oct 08, 2016 15:58
by Dreams
Roobar wrote:The updates are neat!
However, here are a few more issues:
- invisible bananas
- try placing a pipe as an object in the level editor and see what happens
- lollypops still have grey lines
- still doesn't save my settings (controls, music, log-in).
- Invisible bananas?
I haven't seen those!
- The pipe problem needs to be fixed
- I will check the lollipops.
- Is this still the case? It should work now, works fine here!
Posted: Sat Oct 08, 2016 17:42
by Keening_Product
Dreams wrote:Haha, I made sure that you can't get that one in the Platformania version
Whyyyyyyyyyyyyyy?!
Posted: Tue Nov 08, 2016 18:46
by Dreams
New things! You can now build Goplats with predefined paths, taking the player anywhere you go!
Also: Ice Blocks! Create slippery worlds with these new blocks!
Posted: Wed Nov 09, 2016 8:23
by Roobar
Shouldn't these goplats be one-way up platforms?
Now I think with these ice platforms it's probably possible to remake almost the entire Keen 1 levels. Only if you implement pogo stick as a pick-up item... But more importantly, are you planning on implementing layers?
Posted: Wed Nov 09, 2016 14:37
by Dreams
Roobar wrote:Shouldn't these goplats be one-way up platforms?
That is something I need to work on ASAP!
Roobar wrote:Now I think with these ice platforms it's probably possible to remake almost the entire Keen 1 levels. Only if you implement pogo stick as a pick-up item... But more importantly, are you planning on implementing layers?
A pogo stick would be nice, but I don't want to recreate Keen. The pogo stick belongs to Commander Keen, and not to anyone else I think.
Layers would be nice to have, but I'm afraid that would make the editor even more complex. I am planning to add more tiles which are in front of the player, like the new fence tile.
Posted: Sun Nov 13, 2016 16:40
by Dreams
Roobar wrote:Shouldn't these goplats be one-way up platforms?
They are now one-way. Also I did more work to make the Ice Physics better.