Caves Of Deep (a small game I made!)
Caves Of Deep (a small game I made!)
I had to do a small school project, and I came up with this idea. But as I was short on time (actually I was one day late as I was mentally at wrong day ), and I liked the idea way too much to use it for a school project, I did something else for school, and worked with this idea in peace. And now it's done, so I figured I could just as well let Keeners try it out as otherwise I will never get any comments.
My aim was to create an old-skool looking and feeling game with oppressing atmosphere. I hope I have succeeded.
So, now, come and venture down into Caves Of Deep!
http://www.keeniverse.net/cave/cave.html (Best viewed in a browser that can resize images without blurring them.)
How far did you get and what's your score?
(Yes, I know the name most likely isn't correct English, but I like it the way it is.)
My aim was to create an old-skool looking and feeling game with oppressing atmosphere. I hope I have succeeded.
So, now, come and venture down into Caves Of Deep!
http://www.keeniverse.net/cave/cave.html (Best viewed in a browser that can resize images without blurring them.)
How far did you get and what's your score?
(Yes, I know the name most likely isn't correct English, but I like it the way it is.)
My newest mod - Commander Keen: Sunset: viewtopic.php?t=8568 | codename H.Y.E.N.A.
- StupidBunny
- format c:
- Posts: 2155
- Joined: Fri Nov 02, 2007 19:19
- Location: The Centre of the Moon
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Thanks everyone. Yeah, it can be surprisingly addictive! Anyways, the arrow keys should work, they worked in both Opera and Firefox when I tested, at least in the versions I have.
My newest mod - Commander Keen: Sunset: viewtopic.php?t=8568 | codename H.Y.E.N.A.
- VikingBoyBilly
- Vorticon Elite
- Posts: 4158
- Joined: Sat Jan 05, 2008 2:06
- Location: The spaghetti island of the faces of dinosaur world for a vacation
I got as far as level nine, where I got trapped right where I spawned!
I don't know how to take a screenshot like skyraugh did, so I tediously put each of the tiles together to recreate an exact representation of my map:
LEVEL: 9 | SCORE: 11480
Fun game. Very old school
PS: What are you supposed to be? An amoeba or what?
I don't know how to take a screenshot like skyraugh did, so I tediously put each of the tiles together to recreate an exact representation of my map:
LEVEL: 9 | SCORE: 11480
Fun game. Very old school
PS: What are you supposed to be? An amoeba or what?
- Commander Spleen
- Lord of the Foobs
- Posts: 2384
- Joined: Wed Oct 31, 2007 22:54
- Location: Border Village
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Cheers! VikingBoyBilly, yes, I know that can happen, has happened to me as well, but I didn't want to change it. I wanted there to be possibility for the game to 'end' because of bad random (heh), so that one just can't get forward. It's supposed to be frustrating.
Also, the game won't get more content (unless I make COD2), I want it to be sparse and simple like this.
Edit: And to answer what the player is... I have no idea.
Also, the game won't get more content (unless I make COD2), I want it to be sparse and simple like this.
Edit: And to answer what the player is... I have no idea.
My newest mod - Commander Keen: Sunset: viewtopic.php?t=8568 | codename H.Y.E.N.A.
- Commander Spleen
- Lord of the Foobs
- Posts: 2384
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Hah, I agree to this. Should there be two pictures?Commander Spleen wrote:Hahaha. Brilliant.
My newest mod - Commander Keen: Sunset: viewtopic.php?t=8568 | codename H.Y.E.N.A.
- entropicdecay
- Mad Mushroom
- Posts: 576
- Joined: Thu Nov 01, 2007 15:00
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Well, I can only describe it as lonely. You certainly hit the feel of being lost in a confusing place where the boundaries keep changing and you're not even sure what you're trying to do. And it's interesting to hear that you deliberately made it so that the player can become unable to progress simply through chance. Nice work.