Creating new retro modding community
Posted: Thu Sep 13, 2018 10:03
I'm spending most of my time lately developing a retro racing engine/crafter in C++ (SFML). Struggling much (with fps mainly), as I'm not a good coder at all, but the love for retro racers keeps me on track
The big plan is to try to make an indie game/engine, but in case I'll fail to do that - I plan to at least try then to start a modding community/forum around the engine - for all the retro racing "OutRun"-style lovers. I'm making the engine very craftable, and it sure can be endlessly enhanced.
Do you think it's possible in our modern days to succesfully build modding community around retro-ish engine that was not modded before at all?
Should I even try?
Is retro racing a thing? With some potential modding fanbase?
P.S.
...if someone is a good C++ coder and wants to join...you know my PM. SFML experience is an advantage.
The big plan is to try to make an indie game/engine, but in case I'll fail to do that - I plan to at least try then to start a modding community/forum around the engine - for all the retro racing "OutRun"-style lovers. I'm making the engine very craftable, and it sure can be endlessly enhanced.
Do you think it's possible in our modern days to succesfully build modding community around retro-ish engine that was not modded before at all?
Should I even try?
Is retro racing a thing? With some potential modding fanbase?
P.S.
...if someone is a good C++ coder and wants to join...you know my PM. SFML experience is an advantage.