Re: Creating new retro modding community
Posted: Wed Oct 17, 2018 10:01
Thanks, I'm struggling with the code, what can I say.
Latest progress is that cars already move along the road (though quite shaking from upclose when player speed is low (though it's basically code that works well in the java version)), and also implemented the AI/Xoffset function...cars now avoid hitting player car from behind (and other cars, though hard to check with their speeds being too similar), but so far doing it using mostly offroad and also staying stuck to the side of the road, so alot yet to fix and calibrate (again, porting code from java version doesn't seem to work just as good as it's there).
Not to mention fps issues I have after implementing other cars movement.
Despite the great idea, my coding skills are inadequate to the task taken (going on mostly on pure passion to the project) and I do hope to get coding help along the way, that's my big hope, otherwise it might be...from long way to be done - to never.
You support is a very helpful thing to motivate me further, I can only wish some coder from this forum would get motivated to help out.
Bought a laptop so I can work on it from work as well.
Got boost of ideas for the project playing "Super ChaseHQ - Criminal Termination" on retropie, it's the most creative and advanced retro racer ever made. It's amazing what you can achieve in such engines, especially using sprites.
Though low resolutions helped retro racers to look "good", higher resolutions are much more unforgiving.
Latest progress is that cars already move along the road (though quite shaking from upclose when player speed is low (though it's basically code that works well in the java version)), and also implemented the AI/Xoffset function...cars now avoid hitting player car from behind (and other cars, though hard to check with their speeds being too similar), but so far doing it using mostly offroad and also staying stuck to the side of the road, so alot yet to fix and calibrate (again, porting code from java version doesn't seem to work just as good as it's there).
Not to mention fps issues I have after implementing other cars movement.
Despite the great idea, my coding skills are inadequate to the task taken (going on mostly on pure passion to the project) and I do hope to get coding help along the way, that's my big hope, otherwise it might be...from long way to be done - to never.
You support is a very helpful thing to motivate me further, I can only wish some coder from this forum would get motivated to help out.
Bought a laptop so I can work on it from work as well.
Got boost of ideas for the project playing "Super ChaseHQ - Criminal Termination" on retropie, it's the most creative and advanced retro racer ever made. It's amazing what you can achieve in such engines, especially using sprites.
Though low resolutions helped retro racers to look "good", higher resolutions are much more unforgiving.