IMA3HDDMNKY wrote:Gee, does it even matter anymore? The id we know now has almost nothing in common with the id we used to love.
That's not really *true* though. ID Software has always been pretty much the same thing. Allow me to explain:
Commander Keen 1-6. A series of side scrollers where you are a little boy who built a space ship, you run around in outer space, shoot aliens and save the earth from imminent danger.
Then:
Wolfenstein 3D. A first person shooter where you are an allies commando, you run around and kill zombies and Nazis.
Doom / Doom II. A first person shooter where you are a marine, you run around and you kill zombies and demons.
Quake. A first person shooter where you are an anti cultist, you run around and kill zombies and cultists.
Quake 2. A first person shooter where you are a marine, you run around and kill aliens called "The Strogg."
Quake 3. A first person shooter where you run around and kill players who are trying to kill you.
Return to Castle Wolfenstein. A first person shooter where you are, once again, an allies commando. You run around and kill zombies, Nazis AND cultists. (By the way, the ORIGINAL "Nazi Zombies.")
Doom 3. A first person shooter where you are a marine, you run around in dimly lit, blood splattered corridors and fight zombies and demons from hell.
Quake 4. A first person shooter where you are a marine, you run around and kill Strogg, get turned INTO a Strogg, then kill more Strogg.
How is that different than what they've been since Commander Keen?
I agree with Lava 89 though. I would rather not mod Commander Keen, but if I had a Commander Keen like engine...
That was modernized... I would probably make my own fangames for Commander Keen... you know what I mean? As in being able to MAKE your own enemies and actions without having to hex edit the executable, doing it half assed.
Besides... now that Zenimax owns the rights for a dead franchise, aka Commander Keen, (Which really isn't that dead.) they would probably be much more willing to part with it for say... a few hundred thousand? ID has no more say as to what happens to Commander Keen. Or maybe they do, I don't know the details of the contract.
Personally I can't wait to see what they do for Doom 4... Imagine ID's renderer, engine and art talent with Bethesda's open wandering around "RPG"ness design... how cool would THAT be? Instead of
Oblivion gates you *ACTUALLY*
GO TO HELL!