Commander Keen based game I made many years ago...
Posted: Sun Nov 18, 2007 2:23
I'm currently trying to figure out *how* to release this thing.
It's 55 MB, and it is called "Joe's Journey"
I cannot remember the author, but there was a Commander Keen fan demo featuring all new or redrawn graphics, and it had some form of parallax scrolling and it was really neat and atmospheric. It would have to be sometime around the year 2000, since that's when I started on this game.
It took me a year, but I completed 115 levels. I used The Games Factory, and I used the default platformer engine - which was severely buggy - but I made the best of it by making sure that the levels were beatable. Each level is beatable, although there are instances where you get stuck - pressing 'R' will fix that and restart the level.
Now, for some reason, the game crashes at seemingly random instances, so I'm thinking about remaking the game, or digging up an old copy off of an old laptop and reconverting the game with either MMF 1.5, or getting a copy of MMF 2.0 and using that.
I might do both, I might release a cleaned up version of the original (to reduce the 55MBness), but still keep most of it in all of its noob glory. Then I'll remake the game to replicate the style and atmosphere of the original, but improve upon game play, graphics and plot. It'll probably still reach a large level count - maybe around 90.
I might also incorporate a form of 2.5D that was done well in a game called "Abuse" - it's a platform game with isometic floors, but instead of one side of a wall being visible, and the other side being invisible, both walls on both sides are visible. It may not be that logical, as pits would have a trapezoidal shape.
The style of Joe's Journey is similar to the Commander Keen Andromeda project I was working on a while back.
http://www.dosclassics.com/download/91
I'm like a stove. Commander Keen Doom and Unnamed Project are on the front burners. Joe's Journey and the novels I'm writing are on the back burners, and everything else is in the oven.
It's 55 MB, and it is called "Joe's Journey"
I cannot remember the author, but there was a Commander Keen fan demo featuring all new or redrawn graphics, and it had some form of parallax scrolling and it was really neat and atmospheric. It would have to be sometime around the year 2000, since that's when I started on this game.
It took me a year, but I completed 115 levels. I used The Games Factory, and I used the default platformer engine - which was severely buggy - but I made the best of it by making sure that the levels were beatable. Each level is beatable, although there are instances where you get stuck - pressing 'R' will fix that and restart the level.
Now, for some reason, the game crashes at seemingly random instances, so I'm thinking about remaking the game, or digging up an old copy off of an old laptop and reconverting the game with either MMF 1.5, or getting a copy of MMF 2.0 and using that.
I might do both, I might release a cleaned up version of the original (to reduce the 55MBness), but still keep most of it in all of its noob glory. Then I'll remake the game to replicate the style and atmosphere of the original, but improve upon game play, graphics and plot. It'll probably still reach a large level count - maybe around 90.
I might also incorporate a form of 2.5D that was done well in a game called "Abuse" - it's a platform game with isometic floors, but instead of one side of a wall being visible, and the other side being invisible, both walls on both sides are visible. It may not be that logical, as pits would have a trapezoidal shape.
The style of Joe's Journey is similar to the Commander Keen Andromeda project I was working on a while back.
http://www.dosclassics.com/download/91
I'm like a stove. Commander Keen Doom and Unnamed Project are on the front burners. Joe's Journey and the novels I'm writing are on the back burners, and everything else is in the oven.