It's possible. I managed to write code that creates Duke2 level files from the internal map representation the viewer uses.Nospike wrote:Does that mean we can have level editors now?
Surprisingly, when I use that code to save L1.MNI (E1M1), I get a file that is thirteen bytes smaller than the original one. Seems like my RLE compressing routine is a little smarter than the one that Apogee used to create the map files back in 1993. And the game was able to read the "modified" file perfectly. So it's really just a matter of creating a user interface to change the tiles and the other map properties. But I don't promise anything.