Posted: Sun Jun 05, 2011 16:43
Not so fast. The full version is not out yet and this is just a public demo. There may be an option for adults to enable that in the full version. If there won't be, then some modders will add the blood, the nudity and the ability to carry more than 2 weapons. As for the level design, I don't see the lack of ability to jump over a bath as a major flaw.
The levels actually do brings memory from the past game. The toilets, the walls, the posters, the stadium.... The only major flaw I see is the lack of enough destruct-able elements as you point out. But I also give that to the fact that the second level in the demo is most probably one of the first 3D realms ever made when they switched the engine. Those years destruct-able environments were so-so, not as they're making them today.
What exactly do you mean by "level interactivity that we had IN THE EARLY 1990S IN DOS!?" Put example or two because I don't get what interactivity exactly you're talking about. Jeez, we just saw two small levels, we didn't saw the whole big game.
About the ego meter. Yeah this idea kinda sucks, but you've got a better one? I don't think finding medikits lying all around the dessert really appropriate.
And the autosave feature, that some said adds console taste - well that just saves to you the save/load procedures you otherwise have to do. So not a big deal.
Btw you can speeding up by pressing the shift key if you haven't figure that out. And probably the multiplayer will be more fast paced.
So anyway, it's too earyl to judge the final game when it's not out yet. I bet that despite it's flaws (because of the long development time) the game will offer some hell of experience that not COD, not BF or any other modern shooter can offer these days.
The levels actually do brings memory from the past game. The toilets, the walls, the posters, the stadium.... The only major flaw I see is the lack of enough destruct-able elements as you point out. But I also give that to the fact that the second level in the demo is most probably one of the first 3D realms ever made when they switched the engine. Those years destruct-able environments were so-so, not as they're making them today.
What exactly do you mean by "level interactivity that we had IN THE EARLY 1990S IN DOS!?" Put example or two because I don't get what interactivity exactly you're talking about. Jeez, we just saw two small levels, we didn't saw the whole big game.
About the ego meter. Yeah this idea kinda sucks, but you've got a better one? I don't think finding medikits lying all around the dessert really appropriate.
And the autosave feature, that some said adds console taste - well that just saves to you the save/load procedures you otherwise have to do. So not a big deal.
Btw you can speeding up by pressing the shift key if you haven't figure that out. And probably the multiplayer will be more fast paced.
So anyway, it's too earyl to judge the final game when it's not out yet. I bet that despite it's flaws (because of the long development time) the game will offer some hell of experience that not COD, not BF or any other modern shooter can offer these days.