6 Reasons Modern Gaming DOES Suck (An Anti-Anti-Rant)
- Paramultart
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6 Reasons Modern Gaming DOES Suck (An Anti-Anti-Rant)
My response to this Cracked.com article:
http://www.cracked.com/blog/6-reasons-m ... i-rant_p2/
#6: Games are not supposed to be movies.
#5: Most modern games are linear with scripted movement, so the "massive environments" are in vain.
#4: Games are not supposed to be movies.
#3: Most indie games are a renaissance of classic gaming, and therefore are the exception to the fact that most modern games are garg.
#2: We had something better than DLC in the 90's... Expansion packs, and custom user-levels. Doom never got old back then, because there was a constant flow of new user levels to play, and half the fun was making your own. We don't get that much customization anymore. Certainly not on console games, anyway.
#1: I had more fun at LAN parties than I ever did on Xbox Live, as you could play with people you know, as well as yell and throw garg at them. Also, we had online multiplayer in the 90's. Quake was better than any Xbox game ever released, and once again had the replay-value advantage of custom user maps. Can't say that about sh*tty ass Halo or CoD.
http://www.cracked.com/blog/6-reasons-m ... i-rant_p2/
#6: Games are not supposed to be movies.
#5: Most modern games are linear with scripted movement, so the "massive environments" are in vain.
#4: Games are not supposed to be movies.
#3: Most indie games are a renaissance of classic gaming, and therefore are the exception to the fact that most modern games are garg.
#2: We had something better than DLC in the 90's... Expansion packs, and custom user-levels. Doom never got old back then, because there was a constant flow of new user levels to play, and half the fun was making your own. We don't get that much customization anymore. Certainly not on console games, anyway.
#1: I had more fun at LAN parties than I ever did on Xbox Live, as you could play with people you know, as well as yell and throw garg at them. Also, we had online multiplayer in the 90's. Quake was better than any Xbox game ever released, and once again had the replay-value advantage of custom user maps. Can't say that about sh*tty ass Halo or CoD.
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- Paramultart
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Re: 6 Reasons Modern Gaming DOES Suck (An Anti-Anti-Rant)
Right, because you can't interract with a movie.Paramultart wrote:My response to this Cracked.com article:
http://www.cracked.com/blog/6-reasons-m ... i-rant_p2/
#6: Games are not supposed to be movies.
But not always. For example in Far Cry 2, you can complete missions in almost any way. And you can choose between dozens of them. The massive environment plays really well here.Paramultart wrote:#5: Most modern games are linear with scripted movement, so the "massive environments" are in vain.
Plus it's prettier when you don't immediately run into an invisible wall when you stray from the path.
I neither like the idea of DLC nor expansion packs. All the additional content that may come in after the release should be free. You're just splitting the gamer audience if you split the content into multiple packs, each with their own cost.Paramultart wrote:#2: We had something better than DLC in the 90's... Expansion packs, and custom user-levels. Doom never got old back then, because there was a constant flow of new user levels to play, and half the fun was making your own. We don't get that much customization anymore. Certainly not on console games, anyway.
The reason there are less and less user-made stuff is because games get more complicated.
I've never had as much with any game as regularly playing Halo 2 in high school. No, it wasn't online multiplayer. Never played that game online.Paramultart wrote:#1: I had more fun at LAN parties than I ever did on Xbox Live, as you could play with people you know, as well as yell and throw garg at them. Also, we had online multiplayer in the 90's. Quake was better than any Xbox game ever released, and once again had the replay-value advantage of custom user maps. Can't say that about sh*tty ass Halo or CoD.
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Re: 6 Reasons Modern Gaming DOES Suck (An Anti-Anti-Rant)
For me, the best fun was/is to be had playing Quake III with friends on the school LAN, though online can be almost as fun, followed by back in 2006/7 when there was still a good crowd of people playing Arcadia...Grimson wrote:I've never had as much with any game as regularly playing Halo 2 in high school. No, it wasn't online multiplayer. Never played that game online.Paramultart wrote:#1: I had more fun at LAN parties than I ever did on Xbox Live, as you could play with people you know, as well as yell and throw garg at them. Also, we had online multiplayer in the 90's. Quake was better than any Xbox game ever released, and once again had the replay-value advantage of custom user maps. Can't say that about sh*tty ass Halo or CoD.
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Re: 6 Reasons Modern Gaming DOES Suck (An Anti-Anti-Rant)
Sure, expansion packs were usually crappy and you had to pay for them, but user levels are FREE. And, just from my experience with Hexen in the late 90's, the user wads were generally pretty good.Grimson wrote: I neither like the idea of DLC nor expansion packs. All the additional content that may come in after the release should be free. You're just splitting the gamer audience if you split the content into multiple packs, each with their own cost.
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I dislike having to choose one era over another. Especially since newer games don't really try to outdo the old stuff (unlike movies where they're always trying to remake stuff and forget the old, such as Star Wars). Also with DosBox, GOG, Wii's Virtual Console and Steam, playing the older stuff has become easier since Windows was DOS-based-- there's really nothing telling us that we can't play the old. In fact, Nintendo and SEGA have gone through great lengths to reference back to the good ol' days (New Mario Bros Wii and Sonic Generations) and make great games in doing so.
As for modern gaming, I prefer games like Transformers: WFC and Batman: AA over their movie counterparts, because they really make you feel like you're playing those characters and interacting with their world. And the creators seem to love doing massive fan service, while the movie directors with much more money seek to please the majority of the population (maybe Chris Nolan isn't trying to please the masses, but he really is trying to go with his own vision, which doesn't always feel like Batman).
Sure, there's alot of meat churning in the gaming industry today, where companies just repackage the same games with new bells and whistles. But that's not stopping me from playing the stuff I enjoy.
As for modern gaming, I prefer games like Transformers: WFC and Batman: AA over their movie counterparts, because they really make you feel like you're playing those characters and interacting with their world. And the creators seem to love doing massive fan service, while the movie directors with much more money seek to please the majority of the population (maybe Chris Nolan isn't trying to please the masses, but he really is trying to go with his own vision, which doesn't always feel like Batman).
Sure, there's alot of meat churning in the gaming industry today, where companies just repackage the same games with new bells and whistles. But that's not stopping me from playing the stuff I enjoy.
Last edited by Lava89 on Thu Jan 12, 2012 14:52, edited 2 times in total.
Re: 6 Reasons Modern Gaming DOES Suck (An Anti-Anti-Rant)
I believe Halo 3 can let you edit some existing maps and COD (at least 1,2 and 4) allows fully custom maps. And Team Fortress 2 is chock full of custom maps, hats and weapons (in fact, I'd say a good deal of content in TF2 is user created).Paramultart wrote: #1: I had more fun at LAN parties than I ever did on Xbox Live, as you could play with people you know, as well as yell and throw garg at them. Also, we had online multiplayer in the 90's. Quake was better than any Xbox game ever released, and once again had the replay-value advantage of custom user maps. Can't say that about sh*tty ass Halo or CoD.
You can also still play with people you know...and in fact Steam has made it really easy for you to jump into a game your friend is already playing. They even have achievements on Team Fortress 2 for interacting with your Steam friends.
However, I think a better point could be made that multiplayer itself has started to dominate single player story lines. Sure, we still have games like Half Life or Portal. And I mentioned games like Batman: AA, which had a pretty lengthy single player story. But in alot of first person shooters....single player story lines are getting shorter. In fact, they've become, in some ways just a teaser for you to jump into multiplayer.
Re: 6 Reasons Modern Gaming DOES Suck (An Anti-Anti-Rant)
But they ARE supposed to be porn flicks.Paramultart wrote:My response to this Cracked.com article:
#6 and #4: Games are not supposed to be movies.
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I've heard of interactive movies, and they are horrible.
Basically a choose your own adventure book with everyone in the theater voting with little button pads.
Games like Skyrim are sweet. I enjoy games that allow you to forget your playing a game and just have fun. I'm done with games like WoW that addict you into confusing work with fun. Replaying the same content repeatedly with the <1% chance it'll be different.
I mostly play scroller games like Cave Story and Super Meat Boy. Probly because my computer isn't up to snuff and I can only afford the Humble Bundles.
Basically a choose your own adventure book with everyone in the theater voting with little button pads.
Games like Skyrim are sweet. I enjoy games that allow you to forget your playing a game and just have fun. I'm done with games like WoW that addict you into confusing work with fun. Replaying the same content repeatedly with the <1% chance it'll be different.
I mostly play scroller games like Cave Story and Super Meat Boy. Probly because my computer isn't up to snuff and I can only afford the Humble Bundles.