Just wanted to showcase one of my Wolf3D-related projects - "SplitWolf"
SplitScreen (offline) coop Wolf3D for up to 4 players on the same comp - on a cross-platfom/limit-removing SDL.
Support for Wolf3D registered, Wolf3D shareware, and Spear of Destiny (this is an external addon with no alteration of the original files) - or any "classic" mappack of those.
Support for both vertical and horizontal splitscreen modes.
Coop Minimap and easy skin color change.
Beta was just released:
http://dl.dropbox.com/u/3751922/SplitWo ... 042012.zip
http://www.youtube.com/watch?v=nPgvTvxrFM0
Coding: LinuxWolf
Additional art: DoomJedi
SplitWolf beta released
- VikingBoyBilly
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No, he wasn't.
All the frames in the attached extra-art-loading folder are new.
The player frames you saw in the original Wolf3D were the only frames made.
Not to mention existence of pain and shooting frames only for front-facing direction. (Not to mention 1-dir Boss/Ghost frames)
This is unlike later Doom/Build engine games
All the frames in the attached extra-art-loading folder are new.
The player frames you saw in the original Wolf3D were the only frames made.
Not to mention existence of pain and shooting frames only for front-facing direction. (Not to mention 1-dir Boss/Ghost frames)
This is unlike later Doom/Build engine games
- VikingBoyBilly
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- Posts: 4158
- Joined: Sat Jan 05, 2008 2:06
- Location: The spaghetti island of the faces of dinosaur world for a vacation
I love that you went the extra mile to make this happen. Is network games the next step? Back in the old days I may have gotten some mileage out of split-screens, but now that the only people who would ever play wolfenstein 3D with me are on the internet...
"I don't trust players. Not one bit." - Levellass
Thank youVikingBoyBilly wrote:I love that you went the extra mile to make this happen.
This is one of my favourite feedbacks so far! - it's so nice to be preciated after a hard effort.
Gotta give a big credit to LinuxWolf for his coding and patience....no Wolf3D coder before him was ready to attempt to make something like that happen.
Full SplitWolf version will have more/improved features, more new art and better modding support
We actually disabled some features from this beta to further debug them.
Hope Wolf3D modding community will make some cool special coop mappacks for this one and even mods
Well, donnow what I can reveal here... at this time...Is network games the next step?
Oh, me too Loved the "Wolf3D Legacy" port, played it alot in SplitScreen - Doom, Heretic........I'm much of a SplitScreen fan.Back in the old days I may have gotten some mileage out of split-screens,
Though my love for SplitScreen is much older, from the times of one of my beloved DOS games - "Lotus III the Ultimate Challenge"....It's SplitScreen rocked I wish we'd have a source of that one, I'd open a modding forum
Also I remember "Tuneller" DOS game and also "Speed Haste" - to have SplitScreen.
Back in my "Game Maker" days I've even made a SplitScreen Platform Doom engine - "cDoom" - "Contra"-style Doom
It sure isit's still cool to play.
Yeah...I know what you mean I have forseen this problem from the start, but we still made this If you don't have Wolf3D pals - it's time to get somebut now that the only people who would ever play wolfenstein 3D with me are on the internet...