Kickstarter

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ckguy
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Post by ckguy » Mon Oct 21, 2013 16:36

Oh dang I hadn't heard about Obduction yet. Now, how much of my money do I want to give them...

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tulip
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Post by tulip » Thu Oct 24, 2013 19:23

http://www.kickstarter.com/projects/839 ... evermore-0

Not a game I know but a friend of mine (who I just found out yesterday is himself a friend of Tomtomtom irl somehow) really believes in this. So just wanted to share it here, as I myself am into these kinds of movies too. So if you like Hammer or Roger Corman style movies you should consider it.
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Keening_Product
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Post by Keening_Product » Sun Oct 27, 2013 12:52

I'm annoyed I only found out about the 0 A.D. fundraiser after they missed their lower goal by a smallish amount. My $5 wouldn't have helped much and they get the money anyway, but every bit counts: http://www.indiegogo.com/projects/suppo ... ategy-game

Ah well, at least they still have donation systems on their main site: http://play0ad.com/
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Roobar
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Post by Roobar » Wed Nov 06, 2013 5:44

Are you interested in non-game related kickstarter projects? Beacuse damn,
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Post by T-Squared » Tue Nov 12, 2013 21:47

ckguy wrote:Oh dang I hadn't heard about Obduction yet. Now, how much of my money do I want to give them...
Oh HOW DARE WHOEVER POSTED ABOUT OBDUCTION. XDDDD

I was going to post that! They have only $140,000 to go before you can reach their base funding!
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Dr.Colossus
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Post by Dr.Colossus » Wed Nov 13, 2013 16:41

This is currently my favourite kickstarter project.

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Post by Paramultart » Wed Nov 13, 2013 20:49

Why does a pixel-art-based indie-game need $70,000 to fund? :barf
It better get released for free at that rate!

Also, who has the funds to dump on all these projects? I've seen some terrible Kickstarters with thousands of dollars pumped into them. Maybe I should start asking for funding for my dream projects that aren't being realized.
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Post by Nospike » Wed Nov 13, 2013 22:09

I was very curious about the little ditty Dr. Colossus posted at first, then I was disappointed to find that it's apparently a platformer and not the RPG/strategy mix (think FTL) I'd hoped for. Oh well. :dopekeen
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Post by Levellass » Thu Nov 14, 2013 0:17

Paramultart wrote:Why does a pixel-art-based indie-game need $70,000 to fund? :barf
It better get released for free at that rate!

Also, who has the funds to dump on all these projects? I've seen some terrible Kickstarters with thousands of dollars pumped into them. Maybe I should start asking for funding for my dream projects that aren't being realized.
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Post by Roobar » Thu Nov 14, 2013 5:21

Paramultart wrote:Why does a pixel-art-based indie-game need $70,000 to fund? :barf
It better get released for free at that rate!
You should know even better that pixel art is not that easy and takes a lot of time. And considering you have a small team that works entirely on it and should get paid, 70 000 is not that much actually.

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Keening_Product
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Post by Keening_Product » Sat Feb 01, 2014 16:10

It's not a game (though it is fun), but this is pretty neat. Expensive, but neat.

https://www.kickstarter.com/projects/90 ... m-anything

Also looks more fun in a group.
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Post by DHeadshot » Sat Feb 01, 2014 23:57

Keening_Product wrote:It's not a game (though it is fun), but this is pretty neat. Expensive, but neat.

https://www.kickstarter.com/projects/90 ... m-anything

Also looks more fun in a group.
Looks like a fun toy but too expensive to be one. Shame really...
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Post by KeenRush » Mon Feb 03, 2014 11:44

I don't get one thing... :confused
How the hell do they afford to work 24/7 for months on a project? Do they get their apartments without paying rent and their food for free? Or is it just the common way that they take the money from the money covering the 'production costs' and just don't talk about that? Or is this one more system that allows people who already have money to make even more of it? (And keep those who can't afford to stay home for months and work on their Kickstarter project out of the game?) It's just that many projects I've read about word this quite abstractly, making it sound that the only thing they use the money for is raw materials and that they do the work for free for months and don't need any kind of income... that it's just their dream they want to make true, no problem about not earning a cent. :dopekeen
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Post by guynietoren » Mon Feb 03, 2014 13:12

I'm sure making games and other software it's just living expenses and such. Otherwise development would take years if they had a full time job doing something else. It's just taking payment up front and using their reputation as collateral.

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Post by DHeadshot » Mon Feb 03, 2014 19:18

guynietoren wrote:Otherwise development would take years if they had a full time job doing something else.
The ID guys had a full-time job at Softdisk and wrote Keen in their spare time, like many other coders - why does it have to be different now?
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