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Posted: Mon Oct 21, 2013 16:36
by ckguy
Oh dang I hadn't heard about Obduction yet. Now, how much of my money do I want to give them...

Posted: Thu Oct 24, 2013 19:23
by tulip
http://www.kickstarter.com/projects/839 ... evermore-0

Not a game I know but a friend of mine (who I just found out yesterday is himself a friend of Tomtomtom irl somehow) really believes in this. So just wanted to share it here, as I myself am into these kinds of movies too. So if you like Hammer or Roger Corman style movies you should consider it.

Posted: Sun Oct 27, 2013 12:52
by Keening_Product
I'm annoyed I only found out about the 0 A.D. fundraiser after they missed their lower goal by a smallish amount. My $5 wouldn't have helped much and they get the money anyway, but every bit counts: http://www.indiegogo.com/projects/suppo ... ategy-game

Ah well, at least they still have donation systems on their main site: http://play0ad.com/

Posted: Wed Nov 06, 2013 5:44
by Roobar
Are you interested in non-game related kickstarter projects? Beacuse damn,
LUCIâ„¢, Advanced Lucid Dream Inducer
Go to sleep with Luciâ„¢, the world's first lucid dream inducer that uses brainwaves for reliable REM sleep detection.
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Also, something ultra cool, considering you like LEDs like me:
Image

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Posted: Tue Nov 12, 2013 21:47
by T-Squared
ckguy wrote:Oh dang I hadn't heard about Obduction yet. Now, how much of my money do I want to give them...
Oh HOW DARE WHOEVER POSTED ABOUT OBDUCTION. XDDDD

I was going to post that! They have only $140,000 to go before you can reach their base funding!

Posted: Wed Nov 13, 2013 16:41
by Dr.Colossus
This is currently my favourite kickstarter project.

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Posted: Wed Nov 13, 2013 20:49
by Paramultart
Why does a pixel-art-based indie-game need $70,000 to fund? :barf
It better get released for free at that rate!

Also, who has the funds to dump on all these projects? I've seen some terrible Kickstarters with thousands of dollars pumped into them. Maybe I should start asking for funding for my dream projects that aren't being realized.

Posted: Wed Nov 13, 2013 22:09
by Nospike
I was very curious about the little ditty Dr. Colossus posted at first, then I was disappointed to find that it's apparently a platformer and not the RPG/strategy mix (think FTL) I'd hoped for. Oh well. :dopekeen

Posted: Thu Nov 14, 2013 0:17
by Levellass
Paramultart wrote:Why does a pixel-art-based indie-game need $70,000 to fund? :barf
It better get released for free at that rate!

Also, who has the funds to dump on all these projects? I've seen some terrible Kickstarters with thousands of dollars pumped into them. Maybe I should start asking for funding for my dream projects that aren't being realized.
1.) Some people are lavish\greedy.

2.) Nobody, but they spend anyway. This is why the economy is as it is.

Posted: Thu Nov 14, 2013 5:21
by Roobar
Paramultart wrote:Why does a pixel-art-based indie-game need $70,000 to fund? :barf
It better get released for free at that rate!
You should know even better that pixel art is not that easy and takes a lot of time. And considering you have a small team that works entirely on it and should get paid, 70 000 is not that much actually.

Posted: Sat Feb 01, 2014 16:10
by Keening_Product
It's not a game (though it is fun), but this is pretty neat. Expensive, but neat.

https://www.kickstarter.com/projects/90 ... m-anything

Also looks more fun in a group.

Posted: Sat Feb 01, 2014 23:57
by DHeadshot
Keening_Product wrote:It's not a game (though it is fun), but this is pretty neat. Expensive, but neat.

https://www.kickstarter.com/projects/90 ... m-anything

Also looks more fun in a group.
Looks like a fun toy but too expensive to be one. Shame really...

Posted: Mon Feb 03, 2014 11:44
by KeenRush
I don't get one thing... :confused
How the hell do they afford to work 24/7 for months on a project? Do they get their apartments without paying rent and their food for free? Or is it just the common way that they take the money from the money covering the 'production costs' and just don't talk about that? Or is this one more system that allows people who already have money to make even more of it? (And keep those who can't afford to stay home for months and work on their Kickstarter project out of the game?) It's just that many projects I've read about word this quite abstractly, making it sound that the only thing they use the money for is raw materials and that they do the work for free for months and don't need any kind of income... that it's just their dream they want to make true, no problem about not earning a cent. :dopekeen

Posted: Mon Feb 03, 2014 13:12
by guynietoren
I'm sure making games and other software it's just living expenses and such. Otherwise development would take years if they had a full time job doing something else. It's just taking payment up front and using their reputation as collateral.

Posted: Mon Feb 03, 2014 19:18
by DHeadshot
guynietoren wrote:Otherwise development would take years if they had a full time job doing something else.
The ID guys had a full-time job at Softdisk and wrote Keen in their spare time, like many other coders - why does it have to be different now?