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Roobar
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Post by Roobar »

Paramultart wrote:Further on the subject of borders and outlines, I will let you guys in on my dilemma.
I really, really wanted to include the border and outline, but I never liked how it ate up so much of my art. When I tried to compensate for this by pulling out as many details above the border, it creates a weird third-dimensional paradox, as you can see below:
Image

PS. I just realized that the version with the outlines was actually a slightly more recent version of the title-screen, with a few subtle changes in the shading.
/me seeing the borders version: No borders! DEFINITELY!
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Paramultart
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Post by Paramultart »

wiivn wrote: /me seeing the borders version: No borders! DEFINITELY!
That's what I thought.
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Levellass
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Post by Levellass »

That's us, Bashers Without Borders.
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Commander Spleen
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Post by Commander Spleen »

I think it needs the border to keep with the original style, but you need to be more selective with which elements overlap it.
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Grimson
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Post by Grimson »

I agree with Spleen. I would put the base of the tree, gravestone, Johnny's leg, Tex and the hunchback of the werewolf behind the border.

Btw, holysheetthatsaververyveryneattitlescreenyougotthere. I don' think I mentioned that before.
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Paramultart
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Post by Paramultart »

I heard everything except for gravestone, Tex and Johnny's leg.
How's this... Warmer?

Image
Image
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VikingBoyBilly
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Post by VikingBoyBilly »

Looks decent. And now everyone who plays it will know who to hunt down with torches and pitchforks :p
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Commander Spleen
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Post by Commander Spleen »

You can probably keep the werewolf's claw in the foreground for ++argh;
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troublesomekeen
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Post by troublesomekeen »

Image
Commander Keen in... Canteloupe Quest!
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tulip
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Post by tulip »

I'm glad Spleen popped in as qualified consultant. This is exactly what the title screen needed.
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Paramultart
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Post by Paramultart »

Progress report:
Mostly tiles and music and stuff... I'll try to post some later.
Malv is currently working out some kinks in level editing, so that part of the development hasn't really started yet, other than jotting down ideas and whatnot.
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Levellass
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Post by Levellass »

Excellent news, and we get an MB level editor out of the deal too?
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Paramultart
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Post by Paramultart »

Levellass wrote:Excellent news, and we get an MB level editor out of the deal too?
This is already one of the major features of Camoto studio; however, it is hardly functional at the moment, as the levels generated by it are somewhat corrupted and unbeatable. Malv is working hard to fix these issues, and I'm doing everything I can to help him.
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Post by Ceilick »

So I just noticed this, and your question the other day makes sense now.

Really stunning, beautiful work on the title screen. I think the design on Johnny is great; the lankiness and expression on his face really set a tone for a young teen character.

Some thoughts/suggestions:

Consider using more brown and less black when sculpting his hair. This would seem to be more in line with the original titles.

Consider making the dimple of his cheek smaller, or closer to his mouth, or maybe adjust his jaw. It looks good right now, but I think it could be better.

Johnny's left knee looks a little wonky, or maybe it's his thigh. Could use some adjustment, definition.

Re the border: Firstly, design a new one. New series, new border (ideally one that is less obtrusive). Second, while the latest composition of elements looks the best, it is a shame to have the wolf's 'hump' obstructed, almost to the extent that I'd say it would be worthwhile to resize a lot of elements to get everything fitting and to the right proportions. Depends on how much work you want to do.

Consider outlining Spot in white to match Johnny.

Lastly, I would seriously consider upping the scale, at least a bit, of the "Monster Bash" logo. The current one looks resized, which feels less professional than the rest.

Good luck with the project, certainly looking forward to it :)
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VikingBoyBilly
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Post by VikingBoyBilly »

Spot? Keen's yorp is in this?
Image
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