Help with SkyRoads compressed level format

Discuss classic and favorite computer or console games here.
User avatar
KeenRush
Android Dummy
Posts: 2560
Joined: Sat Oct 27, 2007 20:57
Location: KEEN1.EXE
Contact:

Post by KeenRush »

Image
:birthday Here's a one-level mod/level pack to showcase the programs. Now that I have the editor done I'm too depressed to do the kind of levels I've always dreamed of doing. :dead Maybe next year. I'll try to get the readme finished and release the editor tomorrow.

You can get this pack here:
http://www.uploadmb.com/dw.php?id=1392313629
My newest mod - Commander Keen: Sunset: viewtopic.php?t=8568 | codename H.Y.E.N.A.
Keening_Product
Kuliwho?
Posts: 2167
Joined: Fri Jan 20, 2012 7:02
Location: Tied up in the Oracle Chamber's basement
Contact:

Post by Keening_Product »

Oh, I know the level editor can't do that, I was just thinking of reskins and thought of that.

I'll check out that demo later - looks cool!

Also, why not ask the creators for the source code? They've always seemed like decent, sharing people on their website: http://www.bluemoon.ee/history/skyroads/ Or is it just they don't have full rights over the code themselves or something?
Keening_Product was defeated before the game.

"Wise words. One day I may even understand what they mean." - Levellass
User avatar
Flaose
Vorticon Elder
Posts: 568
Joined: Sat Oct 27, 2007 20:30
Location: The Frozen Hell
Contact:

Post by Flaose »

Woah, nice work guys! I can't believe how quickly you threw that all together, KeenRush. (I like SkyRoads.)
Cerebral Cortex 314 - For All of your Commander Keen Needs.
Eat at Joe's
Post Reply