Today is a good day for humanity

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Dynamo
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Today is a good day for humanity

Post by Dynamo »

http://forums.duke4.net/topic/7366-duke ... -material/

YES!!!!!

Prototypes, Betas, Unreleased Games that Apogee/3D Realms were involved in.

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Roobar
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Post by Roobar »

Wow! Frederik Schreiber is awesome to share all this stuff! But I'm beginning to thinking if his company bought them just to browse and explore all the stuff that was made during the years? Are they even working on something new? Anyway, the early versions of Duke 3D and Shadowarrior - wow! Content for a whole new game? Maybe they even have the Duke Nukem Forever early beta versions from 1997-1998! And they might release DNF 2D? Cool! Lot of material and cool stuff to explore.

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Levellass
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Post by Levellass »

Eh seems like a nice guy. Probably doing a good turn. Company likely will grub for anything they can get, but that's companies for you. At least EA Games didn't buy them out.


Also, this is neat:

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VikingBoyBilly
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Post by VikingBoyBilly »

levelass posted wrote:dos screen
Is that lameduke?
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Post by Paramultart »

The old version of Shadow Warrior looks waaay more cool than the cheap Duke3D cash-in it became.

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VikingBoyBilly
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Post by VikingBoyBilly »

The ceiling looks kind of short. I hope that's bad map design rather than an engine limitation.
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Lunick
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Post by Lunick »

That's a mockup. Only the level itself would have been real, all the sprites were pasted on with some image program back in the day probably.
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VikingBoyBilly
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Post by VikingBoyBilly »

But those ninjas scale in size appropriately with the distance from the player's view. I don't know but I don't think photoshop (which was the best possible thing back then) had scaling tools that convincing in 1995 (i.e.: any)
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Post by Keening_Product »

I don't know but I don't think photoshop (which was the best possible thing back then) had scaling tools that convincing in 1995 (i.e.: any)
Huh? I'm pretty sure MS PAINT has been able to resize since the early 90s! If not, PS added rasterization in v2, right back in 1991. I'm not sure, but I'd guess that might have allowed scaling.
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VikingBoyBilly
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Post by VikingBoyBilly »

Keening_Product wrote:
I don't know but I don't think photoshop (which was the best possible thing back then) had scaling tools that convincing in 1995 (i.e.: any)
Huh? I'm pretty sure MS PAINT has been able to resize since the early 90s! If not, PS added rasterization in v2, right back in 1991. I'm not sure, but I'd guess that might have allowed scaling.
HAHAHAHA!!!!! :lol
Like the guys at 3D realmz would use MS paint for their mockups! Yeah right! :p :lol :lol :lol :lol

.......


:(
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Post by Keening_Product »

No, I'm saying the tech is older than you think.

What's wrong with MS Paint anyway? Some people produce great work with it.

Edit: don't answer that here. Off topic.
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Lunick
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Post by Lunick »

Pew pew

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Post by Dynamo »

VikingBoyBilly wrote:
Keening_Product wrote:
I don't know but I don't think photoshop (which was the best possible thing back then) had scaling tools that convincing in 1995 (i.e.: any)
Huh? I'm pretty sure MS PAINT has been able to resize since the early 90s! If not, PS added rasterization in v2, right back in 1991. I'm not sure, but I'd guess that might have allowed scaling.
HAHAHAHA!!!!! :lol
Like the guys at 3D realmz would use MS paint for their mockups! Yeah right! :p :lol :lol :lol :lol

.......


:(
It's a mockup in the sense that the sprites are actually in the game, but they are static objects, meaning there are no animations or rotations for them.

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VikingBoyBilly
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Post by VikingBoyBilly »

CKeen wrote:It's a mockup in the sense that the sprites are actually in the game, but they are static objects, meaning there are no animations or rotations for them.
Aye, that makes a lot of sense. I love the trees forming some kind of skywall around the room... what is with that? They are clearly drawn on top of the walls, not as part of the sky ceiling, as they wrap around rather than stay on a straight horizon.
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Post by Lunick »

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