Today is a good day for humanity

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Dynamo
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Today is a good day for humanity

Post by Dynamo » Thu Apr 17, 2014 19:51

http://forums.duke4.net/topic/7366-duke ... -material/

YES!!!!!

Prototypes, Betas, Unreleased Games that Apogee/3D Realms were involved in.
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Roobar
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Post by Roobar » Thu Apr 17, 2014 20:48

Wow! Frederik Schreiber is awesome to share all this stuff! But I'm beginning to thinking if his company bought them just to browse and explore all the stuff that was made during the years? Are they even working on something new? Anyway, the early versions of Duke 3D and Shadowarrior - wow! Content for a whole new game? Maybe they even have the Duke Nukem Forever early beta versions from 1997-1998! And they might release DNF 2D? Cool! Lot of material and cool stuff to explore.

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Post by Levellass » Fri Apr 18, 2014 4:17

Eh seems like a nice guy. Probably doing a good turn. Company likely will grub for anything they can get, but that's companies for you. At least EA Games didn't buy them out.


Also, this is neat:

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VikingBoyBilly
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Post by VikingBoyBilly » Fri Apr 18, 2014 13:18

levelass posted wrote:dos screen
Is that lameduke?
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Paramultart
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Post by Paramultart » Fri Apr 18, 2014 14:03

The old version of Shadow Warrior looks waaay more cool than the cheap Duke3D cash-in it became.

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VikingBoyBilly
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Post by VikingBoyBilly » Fri Apr 18, 2014 18:40

The ceiling looks kind of short. I hope that's bad map design rather than an engine limitation.
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Lunick
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Post by Lunick » Sat Apr 19, 2014 2:22

That's a mockup. Only the level itself would have been real, all the sprites were pasted on with some image program back in the day probably.
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VikingBoyBilly
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Post by VikingBoyBilly » Sun Apr 20, 2014 15:21

But those ninjas scale in size appropriately with the distance from the player's view. I don't know but I don't think photoshop (which was the best possible thing back then) had scaling tools that convincing in 1995 (i.e.: any)
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Post by Keening_Product » Sun Apr 20, 2014 15:46

I don't know but I don't think photoshop (which was the best possible thing back then) had scaling tools that convincing in 1995 (i.e.: any)
Huh? I'm pretty sure MS PAINT has been able to resize since the early 90s! If not, PS added rasterization in v2, right back in 1991. I'm not sure, but I'd guess that might have allowed scaling.
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VikingBoyBilly
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Post by VikingBoyBilly » Sun Apr 20, 2014 23:49

Keening_Product wrote:
I don't know but I don't think photoshop (which was the best possible thing back then) had scaling tools that convincing in 1995 (i.e.: any)
Huh? I'm pretty sure MS PAINT has been able to resize since the early 90s! If not, PS added rasterization in v2, right back in 1991. I'm not sure, but I'd guess that might have allowed scaling.
HAHAHAHA!!!!! :lol
Like the guys at 3D realmz would use MS paint for their mockups! Yeah right! :p :lol :lol :lol :lol

.......


:(
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Keening_Product
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Post by Keening_Product » Mon Apr 21, 2014 3:32

No, I'm saying the tech is older than you think.

What's wrong with MS Paint anyway? Some people produce great work with it.

Edit: don't answer that here. Off topic.
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Post by Lunick » Mon Apr 21, 2014 11:10

Pew pew

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Post by Dynamo » Mon Apr 21, 2014 13:48

VikingBoyBilly wrote:
Keening_Product wrote:
I don't know but I don't think photoshop (which was the best possible thing back then) had scaling tools that convincing in 1995 (i.e.: any)
Huh? I'm pretty sure MS PAINT has been able to resize since the early 90s! If not, PS added rasterization in v2, right back in 1991. I'm not sure, but I'd guess that might have allowed scaling.
HAHAHAHA!!!!! :lol
Like the guys at 3D realmz would use MS paint for their mockups! Yeah right! :p :lol :lol :lol :lol

.......


:(
It's a mockup in the sense that the sprites are actually in the game, but they are static objects, meaning there are no animations or rotations for them.
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Scarlet wrote: Ckeen, that is just your opinion.
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VikingBoyBilly
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Post by VikingBoyBilly » Tue Apr 22, 2014 3:09

CKeen wrote:It's a mockup in the sense that the sprites are actually in the game, but they are static objects, meaning there are no animations or rotations for them.
Aye, that makes a lot of sense. I love the trees forming some kind of skywall around the room... what is with that? They are clearly drawn on top of the walls, not as part of the sky ceiling, as they wrap around rather than stay on a straight horizon.
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Post by Lunick » Tue Apr 22, 2014 4:03

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