Today is a good day for humanity
Today is a good day for humanity
http://forums.duke4.net/topic/7366-duke ... -material/
YES!!!!!
Prototypes, Betas, Unreleased Games that Apogee/3D Realms were involved in.
YES!!!!!
Prototypes, Betas, Unreleased Games that Apogee/3D Realms were involved in.
Wow! Frederik Schreiber is awesome to share all this stuff! But I'm beginning to thinking if his company bought them just to browse and explore all the stuff that was made during the years? Are they even working on something new? Anyway, the early versions of Duke 3D and Shadowarrior - wow! Content for a whole new game? Maybe they even have the Duke Nukem Forever early beta versions from 1997-1998! And they might release DNF 2D? Cool! Lot of material and cool stuff to explore.
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Huh? I'm pretty sure MS PAINT has been able to resize since the early 90s! If not, PS added rasterization in v2, right back in 1991. I'm not sure, but I'd guess that might have allowed scaling.I don't know but I don't think photoshop (which was the best possible thing back then) had scaling tools that convincing in 1995 (i.e.: any)
Keening_Product was defeated before the game.
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"Wise words. One day I may even understand what they mean." - Levellass
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HAHAHAHA!!!!!Keening_Product wrote:Huh? I'm pretty sure MS PAINT has been able to resize since the early 90s! If not, PS added rasterization in v2, right back in 1991. I'm not sure, but I'd guess that might have allowed scaling.I don't know but I don't think photoshop (which was the best possible thing back then) had scaling tools that convincing in 1995 (i.e.: any)
Like the guys at 3D realmz would use MS paint for their mockups! Yeah right!
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It's a mockup in the sense that the sprites are actually in the game, but they are static objects, meaning there are no animations or rotations for them.VikingBoyBilly wrote:HAHAHAHA!!!!!Keening_Product wrote:Huh? I'm pretty sure MS PAINT has been able to resize since the early 90s! If not, PS added rasterization in v2, right back in 1991. I'm not sure, but I'd guess that might have allowed scaling.I don't know but I don't think photoshop (which was the best possible thing back then) had scaling tools that convincing in 1995 (i.e.: any)
Like the guys at 3D realmz would use MS paint for their mockups! Yeah right!
.......
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Aye, that makes a lot of sense. I love the trees forming some kind of skywall around the room... what is with that? They are clearly drawn on top of the walls, not as part of the sky ceiling, as they wrap around rather than stay on a straight horizon.CKeen wrote:It's a mockup in the sense that the sprites are actually in the game, but they are static objects, meaning there are no animations or rotations for them.
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