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Today is a good day for humanity

Posted: Thu Apr 17, 2014 19:51
by Dynamo
http://forums.duke4.net/topic/7366-duke ... -material/

YES!!!!!

Prototypes, Betas, Unreleased Games that Apogee/3D Realms were involved in.

Posted: Thu Apr 17, 2014 20:48
by Roobar
Wow! Frederik Schreiber is awesome to share all this stuff! But I'm beginning to thinking if his company bought them just to browse and explore all the stuff that was made during the years? Are they even working on something new? Anyway, the early versions of Duke 3D and Shadowarrior - wow! Content for a whole new game? Maybe they even have the Duke Nukem Forever early beta versions from 1997-1998! And they might release DNF 2D? Cool! Lot of material and cool stuff to explore.

Posted: Fri Apr 18, 2014 4:17
by Levellass
Eh seems like a nice guy. Probably doing a good turn. Company likely will grub for anything they can get, but that's companies for you. At least EA Games didn't buy them out.


Also, this is neat:

Image

Posted: Fri Apr 18, 2014 13:18
by VikingBoyBilly
levelass posted wrote:dos screen
Is that lameduke?

Posted: Fri Apr 18, 2014 14:03
by Paramultart
The old version of Shadow Warrior looks waaay more cool than the cheap Duke3D cash-in it became.

Image

Posted: Fri Apr 18, 2014 18:40
by VikingBoyBilly
The ceiling looks kind of short. I hope that's bad map design rather than an engine limitation.

Posted: Sat Apr 19, 2014 2:22
by Lunick
That's a mockup. Only the level itself would have been real, all the sprites were pasted on with some image program back in the day probably.

Posted: Sun Apr 20, 2014 15:21
by VikingBoyBilly
But those ninjas scale in size appropriately with the distance from the player's view. I don't know but I don't think photoshop (which was the best possible thing back then) had scaling tools that convincing in 1995 (i.e.: any)

Posted: Sun Apr 20, 2014 15:46
by Keening_Product
I don't know but I don't think photoshop (which was the best possible thing back then) had scaling tools that convincing in 1995 (i.e.: any)
Huh? I'm pretty sure MS PAINT has been able to resize since the early 90s! If not, PS added rasterization in v2, right back in 1991. I'm not sure, but I'd guess that might have allowed scaling.

Posted: Sun Apr 20, 2014 23:49
by VikingBoyBilly
Keening_Product wrote:
I don't know but I don't think photoshop (which was the best possible thing back then) had scaling tools that convincing in 1995 (i.e.: any)
Huh? I'm pretty sure MS PAINT has been able to resize since the early 90s! If not, PS added rasterization in v2, right back in 1991. I'm not sure, but I'd guess that might have allowed scaling.
HAHAHAHA!!!!! :lol
Like the guys at 3D realmz would use MS paint for their mockups! Yeah right! :p :lol :lol :lol :lol

.......


:(

Posted: Mon Apr 21, 2014 3:32
by Keening_Product
No, I'm saying the tech is older than you think.

What's wrong with MS Paint anyway? Some people produce great work with it.

Edit: don't answer that here. Off topic.

Posted: Mon Apr 21, 2014 11:10
by Lunick
Pew pew

Image

Posted: Mon Apr 21, 2014 13:48
by Dynamo
VikingBoyBilly wrote:
Keening_Product wrote:
I don't know but I don't think photoshop (which was the best possible thing back then) had scaling tools that convincing in 1995 (i.e.: any)
Huh? I'm pretty sure MS PAINT has been able to resize since the early 90s! If not, PS added rasterization in v2, right back in 1991. I'm not sure, but I'd guess that might have allowed scaling.
HAHAHAHA!!!!! :lol
Like the guys at 3D realmz would use MS paint for their mockups! Yeah right! :p :lol :lol :lol :lol

.......


:(
It's a mockup in the sense that the sprites are actually in the game, but they are static objects, meaning there are no animations or rotations for them.

Posted: Tue Apr 22, 2014 3:09
by VikingBoyBilly
CKeen wrote:It's a mockup in the sense that the sprites are actually in the game, but they are static objects, meaning there are no animations or rotations for them.
Aye, that makes a lot of sense. I love the trees forming some kind of skywall around the room... what is with that? They are clearly drawn on top of the walls, not as part of the sky ceiling, as they wrap around rather than stay on a straight horizon.

Posted: Tue Apr 22, 2014 4:03
by Lunick
Image