Bob the hamster is crashing dosbox! What do I do???!!!

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VikingBoyBilly
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Bob the hamster is crashing dosbox! What do I do???!!!

Post by VikingBoyBilly »

It keeps freezing with an error of
Exit to error: DMA segbound wrapping <read>
Lowering the cpu cycles doesn't work! This is impossible! Someone fix it for me! :dead2
Last edited by VikingBoyBilly on Mon Jun 23, 2014 12:37, edited 1 time in total.
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Post by MoffD »

under 10MIPS I assume? also have you tried switching dosbox's cpu core/type?
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Post by VikingBoyBilly »

MoffD wrote:under 10MIPS I assume? also have you tried switching dosbox's cpu core/type?
I stopped at under 500. How do I switch the cpu core?
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Post by MoffD »

I don't remember exact wording so I'll copy it from the config:
Dosbox.conf wrote:[cpu]
The CPU section controls how DOSBox tries to emulate the CPU, how fast the emulation should be, and to adjust it. DOSBox offers 4 different methods of CPU emulation.
core = simple | normal| dynamic | auto
CPU core used in emulation. The choices result in a different efficency of DOSBox and in very rare cases have an effect on stability.
normal The program is interpreted instruction by instruction. This approach is a lot more CPU demanding than dynamic core but allows for a more fine-grained time emulation and is needed on platforms for which DOSBox doesn't have a dynamic core.
simple Basically the same as normal, but optimized for real-mode (older) games. In case a protected-mode game is started, it automatically switches back to normal core.
dynamic The program instructions are, in blocks, translated to host processor instructions that execute directly. See also [3]. In the most cases this approach is more efficent than interpretation, except for programs that employ massive self-modifying code. This option is not present on all host platforms.
auto Real-mode programs are run with the normal core. For protected mode programs it switches to dynamic core, if available.
full Deprecated.
Default is auto.
cputype = auto | 386 | 386_slow | 486_slow | pentium_slow | 386_prefetch
CPU Type used in emulation. auto is the fastest choice.
(since 0.73)
Default is auto.
Hope this helps, I have no idea if that's going to fix your problem or not.

According to
http://www.dosbox.com/comp_list.php?sho ... 6&letter=B
if that's the same game it should be running fine which is odd :confused

Edit: Just tried it myself, it freezes on loading the next level right? I'll see if I can tweak it into working
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Post by VikingBoyBilly »

MoffD wrote: Edit: Just tried it myself, it freezes on loading the next level right? I'll see if I can tweak it into working
Yeah, but if you wait long enough in the title screen or options menu it will freeze on it's own (I get the impression it's not happy with certain sound effects).
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Post by Roobar »

Yeah, in order to play this boring game, turn off the voices in the game menu.
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Post by VikingBoyBilly »

wiivn wrote:Yeah, in order to play this boring game, turn off the voices in the game menu.
That is unacceptable.
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Post by MoffD »

VikingBoyBilly wrote:
wiivn wrote:Yeah, in order to play this boring game, turn off the voices in the game menu.
That is unacceptable.
https://www.youtube.com/watch?v=aaSRYecKaqc
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Post by VikingBoyBilly »

Well i found this in the readme:
386(sluggish) minimum, 486(adequate) or Pentium(spiffy) reccomended.
VGA or better (if you dont have this, then you probably dont even have a 386)
Sound Blaster or 100% compatable sound card if you want to hear the voices.
Sound Blaster is assumed to be on DMA channel 1 port 220
BOB.EXE is the game. BOBEDIT.EXE is the level editor.
I googled for any instructions on how to set the soundblaster settings but the dosbox wiki page is not helpful (all I can do is change oplmode)
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Post by VikingBoyBilly »

MoffD, you gave me the solution!
MoffD wrote: According to
http://www.dosbox.com/comp_list.php?sho ... 6&letter=B
if that's the same game it should be running fine which is odd :confused
Randomly fiddling around with the settings on dosbox 0.74 goes nowhere, but running it on dosbox 0.73 works perfectly, just like that page says! 8) :dopekeen

edit: sorry, double post :o
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Post by Keening_Product »

Bug report time!

Tried running it in CGFusion?
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Post by VikingBoyBilly »

Keening_Product wrote:Bug report time!

Tried running it in CGFusion?
I don't know what that is. Well, my bug report is that it gets that stupid error every time one of the voices are played on dosbox v0.74, and my solution is to use another version of dosbox. Or turn off the voices. Don't know how to actually "report" this bug to dosbox so I'll trust the dev can hear me telepathically and warn the next person who plays this 100 years from now.
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Post by MoffD »

HEH, glad it's working now.

I guess that means I need to update too.....

<_<
>_>

NAAAHHHHHH......

Edit: Oh wait! an earlier version? :eek What did they DO?
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Post by NY00123 »

VikingBoyBilly wrote:
Keening_Product wrote:Bug report time!

Tried running it in CGFusion?
I don't know what that is. Well, my bug report is that it gets that stupid error every time one of the voices are played on dosbox v0.74, and my solution is to use another version of dosbox. Or turn off the voices. Don't know how to actually "report" this bug to dosbox so I'll trust the dev can hear me telepathically and warn the next person who plays this 100 years from now.
Looks like CGFusion isn't ready as of now, although it can probably be constructed by the way of compilation.

I believe DOSBox bugs can be reported at http://www.vogons.org/ and/or http://sourceforge.net/p/dosbox/bugs/
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Post by Keening_Product »

Oh, it isn't? I've only half been paying attention and thought some of those screenshots linked to a demo version or something. My bad.

And bug reports should be relatively simple: http://sourceforge.net/p/dosbox/bugs/
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