Lowering the cpu cycles doesn't work! This is impossible! Someone fix it for me!Exit to error: DMA segbound wrapping <read>
Bob the hamster is crashing dosbox! What do I do???!!!
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Bob the hamster is crashing dosbox! What do I do???!!!
It keeps freezing with an error of
Last edited by VikingBoyBilly on Mon Jun 23, 2014 12:37, edited 1 time in total.
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I don't remember exact wording so I'll copy it from the config:
According to
http://www.dosbox.com/comp_list.php?sho ... 6&letter=B
if that's the same game it should be running fine which is odd
Edit: Just tried it myself, it freezes on loading the next level right? I'll see if I can tweak it into working
Hope this helps, I have no idea if that's going to fix your problem or not.Dosbox.conf wrote:[cpu]
The CPU section controls how DOSBox tries to emulate the CPU, how fast the emulation should be, and to adjust it. DOSBox offers 4 different methods of CPU emulation.
core = simple | normal| dynamic | auto
CPU core used in emulation. The choices result in a different efficency of DOSBox and in very rare cases have an effect on stability.
normal The program is interpreted instruction by instruction. This approach is a lot more CPU demanding than dynamic core but allows for a more fine-grained time emulation and is needed on platforms for which DOSBox doesn't have a dynamic core.
simple Basically the same as normal, but optimized for real-mode (older) games. In case a protected-mode game is started, it automatically switches back to normal core.
dynamic The program instructions are, in blocks, translated to host processor instructions that execute directly. See also [3]. In the most cases this approach is more efficent than interpretation, except for programs that employ massive self-modifying code. This option is not present on all host platforms.
auto Real-mode programs are run with the normal core. For protected mode programs it switches to dynamic core, if available.
full Deprecated.
Default is auto.
cputype = auto | 386 | 386_slow | 486_slow | pentium_slow | 386_prefetch
CPU Type used in emulation. auto is the fastest choice.
(since 0.73)
Default is auto.
According to
http://www.dosbox.com/comp_list.php?sho ... 6&letter=B
if that's the same game it should be running fine which is odd
Edit: Just tried it myself, it freezes on loading the next level right? I'll see if I can tweak it into working
mortimermcmirestinks wrote: Now I wish MoffD wasn't allergic to me.
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Yeah, but if you wait long enough in the title screen or options menu it will freeze on it's own (I get the impression it's not happy with certain sound effects).MoffD wrote: Edit: Just tried it myself, it freezes on loading the next level right? I'll see if I can tweak it into working
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https://www.youtube.com/watch?v=aaSRYecKaqcVikingBoyBilly wrote:That is unacceptable.wiivn wrote:Yeah, in order to play this boring game, turn off the voices in the game menu.
mortimermcmirestinks wrote: Now I wish MoffD wasn't allergic to me.
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Well i found this in the readme:
I googled for any instructions on how to set the soundblaster settings but the dosbox wiki page is not helpful (all I can do is change oplmode)386(sluggish) minimum, 486(adequate) or Pentium(spiffy) reccomended.
VGA or better (if you dont have this, then you probably dont even have a 386)
Sound Blaster or 100% compatable sound card if you want to hear the voices.
Sound Blaster is assumed to be on DMA channel 1 port 220
BOB.EXE is the game. BOBEDIT.EXE is the level editor.
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MoffD, you gave me the solution!
edit: sorry, double post
Randomly fiddling around with the settings on dosbox 0.74 goes nowhere, but running it on dosbox 0.73 works perfectly, just like that page says!MoffD wrote: According to
http://www.dosbox.com/comp_list.php?sho ... 6&letter=B
if that's the same game it should be running fine which is odd
edit: sorry, double post
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I don't know what that is. Well, my bug report is that it gets that stupid error every time one of the voices are played on dosbox v0.74, and my solution is to use another version of dosbox. Or turn off the voices. Don't know how to actually "report" this bug to dosbox so I'll trust the dev can hear me telepathically and warn the next person who plays this 100 years from now.Keening_Product wrote:Bug report time!
Tried running it in CGFusion?
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Looks like CGFusion isn't ready as of now, although it can probably be constructed by the way of compilation.VikingBoyBilly wrote:I don't know what that is. Well, my bug report is that it gets that stupid error every time one of the voices are played on dosbox v0.74, and my solution is to use another version of dosbox. Or turn off the voices. Don't know how to actually "report" this bug to dosbox so I'll trust the dev can hear me telepathically and warn the next person who plays this 100 years from now.Keening_Product wrote:Bug report time!
Tried running it in CGFusion?
I believe DOSBox bugs can be reported at http://www.vogons.org/ and/or http://sourceforge.net/p/dosbox/bugs/
Website: https://ny.duke4.net/
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Oh, it isn't? I've only half been paying attention and thought some of those screenshots linked to a demo version or something. My bad.
And bug reports should be relatively simple: http://sourceforge.net/p/dosbox/bugs/
And bug reports should be relatively simple: http://sourceforge.net/p/dosbox/bugs/
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