Hocus Pocus Level Editor 1.1 released
What is new:
- You can export and import any file from/to HOCUS.DAT
(so you can replace graphics, music, sounds...)
- You can edit level properties which are stored inside HOCUS.EXE
(par times, elevator tiles, music, tileset...)
- Added a README file with some help and documentation, based on frequent questions
(how the layers work, how to create switch puzzles etc.)
- Added a patching feature
(so you can easily distribute your mods without need to send whole HOCUS.EXE and HOCUS.DAT files)
- Some other minor improvements
For those who are interested in using their custom tileset and graphics:
I created a document called "Hocus Pocus graphics replacement guide" describing in detail how to replace tilesets and backdrops with your custom ones.
The document is available inside the zip file.
I am posting again the VioletCLM's Hocus Pocus level which he posted here some time ago, along with a custom music I chose for it.
This is actually a "mod patch", so I want to demonstrate how the new "Apply mod patch" feature works. You don't need to manually import the level and the music files, the editor will import everything for you with one click.