quake 2
Nope. The Half-Life engine is based on the Quake 1 engine. Just like the Quake 2 engine. So Quake 2 and Half-Life don't really use the same engine.
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- jimmyjames
- Vortininja
- Posts: 65
- Joined: Fri Nov 02, 2007 0:54
Maybe the games will appear on GoG.com at some point too.
Did anyone play Shamblers Castle for Doom 3? It's a short game inspired by Quake 1. I adored this mod!
Quake 2 was pretty fun, it came out too late though...or atleast in my perception, there were more impressive games out at the time. I thought Duke3D and Goldeneye were better games because they shared the same enthusiasm for game design and fun. When I think of Quake 2 now, I just remember that freakin' window at the beginning that turns into rocks when you shoot it! They went out of their way to make everything 3D, when the game would've benefitted from using sprites.
Did anyone play Shamblers Castle for Doom 3? It's a short game inspired by Quake 1. I adored this mod!
Quake 2 was pretty fun, it came out too late though...or atleast in my perception, there were more impressive games out at the time. I thought Duke3D and Goldeneye were better games because they shared the same enthusiasm for game design and fun. When I think of Quake 2 now, I just remember that freakin' window at the beginning that turns into rocks when you shoot it! They went out of their way to make everything 3D, when the game would've benefitted from using sprites.
- Commander Spleen
- Lord of the Foobs
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Amen. Although Quake 2 was fun and had a unique and enjoyable atmosphere, Duke3D and Goldeneye were just simply more fun. And then there was the Duke3D version of Complex which was just an orgie of both-world bestness.Ravey wrote:I thought Duke3D and Goldeneye were better games because they shared the same enthusiasm for game design and fun. When I think of Quake 2 now, I just remember that freakin' window at the beginning that turns into rocks when you shoot it! They went out of their way to make everything 3D, when the game would've benefitted from using sprites.