New Levels for Monster Bash and Cosmo's Cosmic Adventure

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Poet
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New Levels for Monster Bash and Cosmo's Cosmic Adventure

Post by Poet »

Hello.

Those interested in these two games may want to check out the new levels I have made for them.

See:

http://www.poetsoftware.no/mods/monster_bash/index.html

http://www.poetsoftware.no/mods/cosmo/index.html

To play these mods (new levels) you need the registered versions of the original games.
Remember to keep backups of original game files.


Best regards, Poet.
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Roobar
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Re: New Levels for Monster Bash and Cosmo's Cosmic Adventure

Post by Roobar »

Nice levels, but they are too hard. Maybe that's because I've played this game very little and I'm not used to it.
Poet
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Re: New Levels for Monster Bash and Cosmo's Cosmic Adventure

Post by Poet »

Thanks for playing. Hopefully you won't find them too difficult once you start getting to know your way around in them. :-)
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Re: New Levels for Monster Bash and Cosmo's Cosmic Adventure

Post by Poet »

My Monster Bash mod now includes more new levels. Check out the latest version, NewBash1 v3.0.
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Re: New Levels for Monster Bash and Cosmo's Cosmic Adventure

Post by Roobar »

Cool! Are you planning on making a complete overhaul and change all the levels? I mean now that you've changed most of them already, it would be logical to change all of them to make a complete level pack like a stand alone episode.

Level that goes by the save 0: I freed all of the animals, but I didn't find a way to exit the level.
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Re: New Levels for Monster Bash and Cosmo's Cosmic Adventure

Post by Poet »

Yes it's quite possible I will change all levels, I just take one at a time. :-)

Save game 0 is actually level 10. I couldn't use the cyclops boss in a new level 10 without the game freezing when he was killed (when the end sequence was supposed to start). I put the cyclops in another level where it didn't cause any problems.

Since level 10 is the last level I couldn't have a regular exit in it either. Until I possible find another solution you just have to press the Esc. key to quit when you reach the exit in this particular level.
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Re: New Levels for Monster Bash and Cosmo's Cosmic Adventure

Post by Poet »

My Monster Bash mod NewBash1 has been updated to v4.0. All levels are changed.
Level 2, 3, 4, 5, 6, 8, 9 and 10 are completely new.
Level 7 is substantially modified and something extra has been added to level 1.
Please read the txt file included in the download for special notes about some of the levels.
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Roobar
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Re: New Levels for Monster Bash and Cosmo's Cosmic Adventure

Post by Roobar »

In level 3 there's this ladder which I think cannot be reached:

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Re: New Levels for Monster Bash and Cosmo's Cosmic Adventure

Post by Poet »

Hello. :-)

You can only go down that ladder. You must find another way up again. :-)

The latest version, v5.0, is now available. The hanging skeletons in level 2 are now working flawlessly.
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Re: New Levels for Monster Bash and Cosmo's Cosmic Adventure

Post by Poet »

And yet another version, v6.0. :-)
With an expanded version of my new level 2.
All saved games work with the latest version.
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Re: New Levels for Monster Bash and Cosmo's Cosmic Adventure

Post by Poet »

I've fixed a couple of other things so it's now v6.2.
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Re: New Levels for Monster Bash and Cosmo's Cosmic Adventure

Post by MoffD »

Whoops, I forgot to try these out. :o

I don't think I have a copy of Monster Bash, but Cosmo is definitely a favorite
mortimermcmirestinks wrote: Now I wish MoffD wasn't allergic to me.
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Poet
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Re: New Levels for Monster Bash and Cosmo's Cosmic Adventure

Post by Poet »

Thanks for playing. Hope you enjoy the levels. :-)

My Cosmo and Monster Bash mods are all final versions by now.
NewCosmo3 v1.2.
MoreCosmo3 v1.0.
MoreCosmo2 v1.0.
NewBash1 ended up being v7.1.
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Re: New Levels for Monster Bash and Cosmo's Cosmic Adventure

Post by Poet »

Recently I have updated my Monster Bash mod again (v9.0). Among the latest changes is a fix that makes the end sequence work. I added some sprites to the last level (level 10), and to the end sequence itself, to make it work. (This means you can now exit level 10 you don't need to press esc.) I still don’t use the cyclops for level 10 (unlike in the original), you will find the cyclops in one of my other levels. The end sequence uses the background graphics for level 4 and 5. Since I had modified that graphic file I also needed to make some small changes to the background of the end sequence. In addition I have added a few extra enemies in some of the levels.
Here is the link again:
http://www.poetsoftware.no/mods/monster_bash/index.html
See also my Cosmo’s Cosmic Adventure mods:
http://www.poetsoftware.no/mods/cosmo/index.html
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