I have started the integration of the Galaxy Engine into CG. I soon will create some Frameworks to get it working.
What I can tell so far about the progress is:
- - EGAGRAPH can already be read, but there are still some errors I'm fixing
- Some functions you have seen in the latest CG, will be available for Keen4-6. We created the engine that way it is flexible enough.
- I have all the information we need to get the full support of Keen 4-6 and also some for Keen Dreams.
We really have awesome features in CG. We will be able to reuse those under the Galaxy engine. Some things that are really possible and will happen:
- - Mods will be supported, because there is a handmade integrated CKpatch code in the program. I also will be concentrating on the ceilick mods of Keen 7 and 8 to get those working straight forward without the need of any dosbox or stuff like .bats
- No calibration or limited gamepad support. Configure your buttons, directx or sdl will handle your gamepad like it happens under CG.
- Music. If we get enough knowledge about IMF, we might be able to play the music on better tuned instruments.
- Sounds will be played through SDL/DirectX, basta! No hardware detection problems anymore on exotic systems.
- Much faster launch and decompression of the games, new methods for that I have been researching for will be there.
- Hi-colour tiles. Use 32-bit colour bitmaps under CG in any Keen 4-6 game. That would be awesome!
- More or limitless saveslots
- and much more...
And it will be integrated into CG.