tulip wrote:There are many mods where you don't play keen. there are mods where the gun and the shot looks completely different.
Can't the hud just load the sprite of the Raygun that is already in game and resize it? This way, even if the gun sprite was changed in a mod, said sprite would always display correclty on the hud.
It doesn't seem to be too problematic for me... As for the life thing, Commander Spleen's idea is not bad at all.
tulip wrote:There are many mods where you don't play keen. there are mods where the gun and the shot looks completely different.
Can't the hud just load the sprite of the Raygun that is already in game and resize it? This way, even if the gun sprite was changed in a mod, said sprite would always display correclty on the hud.
It doesn't seem to be too problematic for me... As for the life thing, Commander Spleen's idea is not bad at all.
Well, Commander Spleen's idea works fine, but using the gun wouldn't work, as it is a tile, and would include a square of something or other around it.
Also, what you are seeing now is only fulling compatible with Keen 1. If you run it in the others, the life sprite should run fine, but the other one could have problems.
I also agree about the idea of the ray sprite. We only have to adapt it to all three episodes, because the sprite location are different. It really looks nice!
Not necessarily ... HQ2x for example, is offset by a filter there are no specific rules to confuse these patterns.It's original scaleX filter that uses the GC, but you're right, it does not seem that good.
Well, that's a good point. I like it how it looks, but with dithering dots it is not as good anymore, I agree. We can include new filters in future if someone wants to develop it on that. It would be nice