Future of Commander Genius
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- Vorticon Elite
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Future of Commander Genius
Well, we already had this poll before, but I want to create another one as there were a lot of new ideas and petitions lately. As some might have seen, we are working very hard on the galaxy engine. I know, it takes time, but it will come. Piece by piece we put the stuff together and yet improve the vorticon engine to make your game experience even better.
Now this poll I'm opening is intended to measure what you prefer to see first in Commander Genius. And depending on what you vote, we will put the priority on it. We want to implement all the features. It's only priority we might change on what we will put our effort mostly.
Now this poll I'm opening is intended to measure what you prefer to see first in Commander Genius. And depending on what you vote, we will put the priority on it. We want to implement all the features. It's only priority we might change on what we will put our effort mostly.
- Commander Spleen
- Lord of the Foobs
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Well, we already integrated HQ sprites just yesterday. And also, I'm in charge of multiplayer. I'm going to have the option to change your player color in the game, and now with the HQ sprites, I'll probably have around ten different options for color choice.
As far as multiplayer goes, I need input on what to do for it, and I have to figure out a way to split apart the view. So it isn't going too well overall.
As far as multiplayer goes, I need input on what to do for it, and I have to figure out a way to split apart the view. So it isn't going too well overall.
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- Vorticon Elite
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Sorry I really forget about that with the mods. I'm surprised that so many people want better support for mods. I'm unaware if that petition was as high, as it is now. I will try to work on vorticon mods and galaxy support even more.
Just tell me, which mod do you want to get work completely at special? I will try to get the data out of it and hopefully get it working...
I'm looking for a common code base, so a difficult mod (heavily modifed mod) getting to work might help more getting to work other mods.
Just tell me and I'll do my best!
Just tell me, which mod do you want to get work completely at special? I will try to get the data out of it and hopefully get it working...
I'm looking for a common code base, so a difficult mod (heavily modifed mod) getting to work might help more getting to work other mods.
Just tell me and I'll do my best!
- Commander Spleen
- Lord of the Foobs
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I would say you'd need to figure out a way of allowing CG to be 'patched'. For many mods this would mostly involve changing certain variables and should be relatively easy to implement, but more complex ones, such as AI modifications, would require a lot more work. In both cases, the patches would need to be rewritten in a way that CG can interpret. I'm sure there are plenty of us here who would volunteer their efforts to such a cause.
It would be good to get the basic mods, like Yorphius II and Keen X, working first.
It would be good to get the basic mods, like Yorphius II and Keen X, working first.
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- Vorticon Elite
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But CG has a special patching class that does that work. It only needs to be extended a bit more. I can do that, or any other who is interested.
All those interfaces in the code are already written and need a bit extension that's all. CG reads .pat files and also uses some of there code to get mods like silcar running.
All those interfaces in the code are already written and need a bit extension that's all. CG reads .pat files and also uses some of there code to get mods like silcar running.
- Commander Spleen
- Lord of the Foobs
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- Flyingmouse
- Vortininja
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