Commander Genius FAQ

All discussion about the Commander Genius project (a Keen interpreter + more).
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Bubzrulz
Vortininja
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Joined: Wed Dec 21, 2016 13:21

Re: Keen 2 3 5 6

Post by Bubzrulz » Tue Dec 27, 2016 9:22

gerstrong wrote:
Bubzrulz wrote:How do i add keen 2 3 5 6 to it i got them on my laptop would love to play them on my tab i tryed my adding to data file didnt work
Have you taken a look at the readme, there it is explained.

Also take a look at these howtos:

http://clonekeenplus.sourceforge.net/howto/
Ok but my tablet (Samsung wont let me make a directory like this ~/.CommanderGenius

gerstrong
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Re: Keen 2 3 5 6

Post by gerstrong » Tue Dec 27, 2016 12:01

Bubzrulz wrote:
gerstrong wrote:
Bubzrulz wrote:How do i add keen 2 3 5 6 to it i got them on my laptop would love to play them on my tab i tryed my adding to data file didnt work
Have you taken a look at the readme, there it is explained.

Also take a look at these howtos:

http://clonekeenplus.sourceforge.net/howto/
Ok but my tablet (Samsung wont let me make a directory like this ~/.CommanderGenius
I think it is android, please take a look at the "/Android/data/net.sourceforge.clonekeenplus/files" pfad after the installation of CG.
Having fun developing stuff...

Jeff
Grunt
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Joined: Mon Nov 26, 2018 17:24

Re: Commander Genius FAQ

Post by Jeff » Mon Nov 26, 2018 17:27

Hi, have been working with installing Commander Genius to work with my Steam complete pack games, all work, but could not get music in games using the hq pack. Seems to be a problem with playing the ogg files, for example log for keen 2 shows :Mix_LoadMUS("E:\CGenius/global/music/keen2map.ogg"): Unrecognized audio format
Any ideas on this?

gerstrong
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Re: Commander Genius FAQ

Post by gerstrong » Wed Dec 05, 2018 6:20

Strange.

Let me check what this is about. Seems to be related to SDL_Mixer and libogg DLLs.

I wanted to build another release anyways...
Having fun developing stuff...

gerstrong
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Location: Frankfurt - Germany
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Re: Commander Genius FAQ

Post by gerstrong » Mon Dec 10, 2018 5:23

Release is uploaded. 2.2.6. Let me know if it works better.
Having fun developing stuff...

Jeff
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Re: Commander Genius FAQ

Post by Jeff » Tue Dec 11, 2018 15:41

Will do, on the 15th when I get back in town.

Jeff

Jeff
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Re: Commander Genius FAQ

Post by Jeff » Sun Dec 16, 2018 18:52

Sorry for the double post, goofed on my first posting. But ver. 2.26 has fixed my audio problem.

Jeff

AliceTengu
Meep
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Joined: Mon Jan 14, 2019 2:29

Re: Commander Genius FAQ

Post by AliceTengu » Mon Jan 14, 2019 3:12

I accidentally posted this as a thread unto itself, but how do I access the story/orer info pages in Keen 1-3 running them through CGenius? I can seemingly do it for Keen 4, which leads me to believe it's possible for all games in the Galaxy engine, but not for the first three. I hit F1 which normally does it, but that didn't seem to work.

AliceTengu
Meep
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Joined: Mon Jan 14, 2019 2:29

Re: Commander Genius FAQ

Post by AliceTengu » Wed Jan 16, 2019 16:23

I also can't seem to talk to the Vorticon Elders in Keen 2.

TDRR
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Re: Commander Genius FAQ

Post by TDRR » Sat Jan 26, 2019 21:26

AliceTengu wrote:
Wed Jan 16, 2019 16:23
I also can't seem to talk to the Vorticon Elders in Keen 2.
Report bugs here: https://gitlab.com/Dringgstein/Commander-Genius/issues

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