Galaxy Support in CG next thing you want to see (July)
- Commander Spleen
- Lord of the Foobs
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I've got the Shikadi Blaster one, but not the Pacman one. Sorry.
Cereal Board!
(Cereal wiki has sadly died)Deltamatic wrote:Prepositions are things I end sentences with.
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- Vorticon Elite
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I still see Paddle wars as Pong. I'm surprised, that so many people is interested in that feature.
How far should I develop the game play first?
I was thinking in implementing the map play with keen only, that is the easiest part, than the ingame level without enemies. Getting sure, that the physics here will work a bit, then add the enemies one by one with it's AI.
But if I do that, you will have to wait a long time until I get Paddle wars implemented.
Is that alright?
How far should I develop the game play first?
I was thinking in implementing the map play with keen only, that is the easiest part, than the ingame level without enemies. Getting sure, that the physics here will work a bit, then add the enemies one by one with it's AI.
But if I do that, you will have to wait a long time until I get Paddle wars implemented.
Is that alright?
Having fun developing stuff...
- Commander Spleen
- Lord of the Foobs
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- Vorticon Elite
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Nothing is a big deal for me and less Paddle wars, but it takes some time to implement, so the only question is about what I implement first. What I can say about the galaxy engine, unfortunately I'm a lonley developer at this part, so it will take some time, to get everything into place...
BTW: I reprogrammed the camera feature in CG, so it will be a bit different in future. As I want to leave the level viewer in, I might use that mode for the camera class and also allow to view vorticon levels. I hope you like that idea. Maybe for modders it is more useful that way.
BTW: I reprogrammed the camera feature in CG, so it will be a bit different in future. As I want to leave the level viewer in, I might use that mode for the camera class and also allow to view vorticon levels. I hope you like that idea. Maybe for modders it is more useful that way.
Having fun developing stuff...
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- Vorticon Elite
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Hey Pizza, don't worry, I'm not making you responsable for that
Besides you have been helping me a lot. I'm happy having you in our team.
Learning is very good, because this is one of the main goals of the project. I also learned a lot. Every time we get better at this.
Besides you have been helping me a lot. I'm happy having you in our team.
Learning is very good, because this is one of the main goals of the project. I also learned a lot. Every time we get better at this.
Having fun developing stuff...
Oh, that's nice! It'd be great to have, well, another alternative way of playing CK Galaxy/Aliens. It'd help for the process of working on modifications, too.
Regarding what to start coding first... at least for now, I think that it can be good to go by a list of priorities, from the first to the latest:
1. Code what you're mostly motivated to code.
2. Code what most users want according to the poll.
3. Code what you believe would take the shortest time to code.
Regarding what to start coding first... at least for now, I think that it can be good to go by a list of priorities, from the first to the latest:
1. Code what you're mostly motivated to code.
2. Code what most users want according to the poll.
3. Code what you believe would take the shortest time to code.
Website: https://ny.duke4.net/
Re: Galaxy Support in CG next thing you want to see (July)
Wow, i must be using an old version of CG! Lot's of new cool features i see in this video! Great work!gerstrong wrote:Hello guys,
Also for those who don't know what's going on, check out this video:
http://www.youtube.com/watch?v=xf7MQJOuA28
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- Vorticon Elite
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Well, as promised I have coded the gameplay of galaxy in CG. We only have the gameplay on map, but it's starting to work well, I would say.
Check it out! When the release is uploaded. Today it will be.
Meanwhile check out this amazing video:
http://www.youtube.com/watch?v=hFRUPI5J6-k
Btw. The palette-patch code for vorticon mods is now supported.
Check it out! When the release is uploaded. Today it will be.
Meanwhile check out this amazing video:
http://www.youtube.com/watch?v=hFRUPI5J6-k
Btw. The palette-patch code for vorticon mods is now supported.
Having fun developing stuff...
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- Vorticon Elite
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Sorry, but I have not uploaded any release yet.
If you have downloaded version 0.3.2 than it probably won't work, because this code came after that version.
Nevertheless you can use the latest testing version. There it should work.
The release 0.3.2.1 is coming today at later time.
EDIT: One moment! You meant something else! Let me check that!!
EDIT: Okay, I see your problem. Your old config seems to be unreadable. It does not happen on all systems, so it's a bit strange. Try to delete cgenius.cfg under "Documents/Commander Genius" and it should work without problems, after that.
If you have downloaded version 0.3.2 than it probably won't work, because this code came after that version.
Nevertheless you can use the latest testing version. There it should work.
The release 0.3.2.1 is coming today at later time.
EDIT: One moment! You meant something else! Let me check that!!
EDIT: Okay, I see your problem. Your old config seems to be unreadable. It does not happen on all systems, so it's a bit strange. Try to delete cgenius.cfg under "Documents/Commander Genius" and it should work without problems, after that.
Having fun developing stuff...